Patreon Update: Exciting News About Our Latest Demo Update!

Hey everyone!
We’re thrilled to announce that we’ve finalized all the content for the update to our free demo of DigiDaki! This update will be the last free one for a while, except for any necessary bug fixes and quality-of-life improvements, which will continue to be passed down to the demo. For those of you who are new to D...
2024-08-24 14:18:44 +0000 UTC
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Exciting news!
We've got a new update for you. As we've been recording and working through the dialogue, we've processed, and we've just added the lines for the submissive personality. I hope you've all been enjoying things so far, but we're still committed to posting updates as and when we're able to.
Anyway, now that the word salad is out of the way, here's the updated demo for you to enjoy!
2024-08-18 17:13:15 +0000 UTC
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After much discussion, bug fixing, testing, and profanity, followed by even more bug fixing, and final quality assurance, we've decided to release this current build for everyone to try out.
Since the content in this demo will eventually be part of the free-to-play demo, we decided it was in everyone's best interest to let people try it out early. This not only gives everyone a taste of what's...
2024-08-12 23:25:39 +0000 UTC
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New VA joining us:
Hey everyone!
After much consideration and discussion, we're thrilled to introduce you to Vergil, who will be taking over as the voice actor for the Lucario.
We also want to take a moment to express our gratitude to JTwusky, who has been the voice of Luca up until now. JTwusky has done a fantastic job, and we’re incredibly thankful for the work and passion he brought to the role. While JTwusky is stepping down from this particula...
2024-08-11 10:55:05 +0000 UTC
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Hello everyone!
We're personally thrilled to share the latest updates and demonstrate the new features we’ve been hard at work on. Building upon our last proof-of-concept customisation demo, we have some fantastic additions and enhancements to showcase.
What’s New?
Original Soundtrack:
We've partnered with the amazing Zavros, who, for the foreseeable future, will be our dedicated musician. He's already been working hard to bring you...
2024-08-05 17:24:19 +0000 UTC
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We were overwhelmed (and slightly terrified) by the number of you who signed up after the trailer release for early access—your enthusiasm and support mean the world to us.
I, the programmer, have spent the afternoon whipping together a very limited proof-of-concept to showcase the customisation menu, allowing you to explore the customisation features showcased in our trailer.
Here’s what you can expect from this proof-of-concept:
Following up on our previous post with the basic outfit, we also hope you enjoy these high-resolution renders of our basic outfit in the same eye-watering 6300x3500 resolution
2024-07-26 21:29:57 +0000 UTC
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We hope you enjoy these high-resolution renders of our basic outfit in an eye-watering 6300x3500
2024-07-26 21:26:37 +0000 UTC
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How Our Dialogue System Works
In our game, characters can have different personalities, which affect how they interact with you. We divide the character's dialogue into different categories, or "pools," based on their personality type. The logic that defines this base personality is pretty special and deceptively simple.
When a character is customised, you select a personality type. This personality can range from submissive (more gentle and compliant) to dominan...
2024-07-26 21:22:05 +0000 UTC
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