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Bob Blunderton
Bob Blunderton

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New Los Injurus update

So there is a light at the end of the tunnel after-all, just not in it yet.


New tunnels are in, they're a bit narrow and a tad dark, but they're in finally.  See what I spent 3 weeks and 2 million triangles making.  These tunnels and the beginning of my Route 1 California concept are over by the large civilian airport.  A few miles of new multilane roadway greet you along with the above mentioned tunnels.  There's also new textures in the flood control canals which are heavily work-in-progress for now.

So while this version of the map took entirely too long, and that might not seem like much of a feature list, it's what there is on offer this time around as I spent around 3 weeks just on the model itself among others.

*Tunnels have no interior lighting yet, they do not have 'echo' or AI paths yet, this is all planned for another version in 7~12 days from now, please be patient on that.  I didn't want to hold the release up any longer as it's already WAY over due.

*stop sign and speed limit sign textures went belly-up with the release of game-version 0.20 last week/two weeks or so.  I am working on fixing this, it should be fixed in the next version.  The large green highway signs however work just fine.

*AI is in but may be rough, and will turn around at the tunnel entrances, this will be fixed up a bit more along with some more road-edge blending in the next version.

Map link is 2.41gb, which you can get here:  

"https://mega.nz/file/3Ek2AIYL#4v9KMENz27Qbn0a64bH8_e5qku73I1Vi4lg4uiICSZk"

If you are asked for a key, you'll need the part of the link after the # sign, but it should work automatically.

Thank-you for your continued support and patience in the Los Injurus City Map project.  I am not sure if I could have pulled more short straws in the last 6 weeks than I did, but it's still going, so get out there and enjoy some tunnels and the start of the Route 1 concept.


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