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Bob Blunderton
Bob Blunderton

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New update for Week 2 June 2020

Ah the summer, hopefully you all are still alive and well to enjoy it.  However, if you prefer to stay in the house, here's the update for June.

The mine has had another pass of detailing.

The highway has had an interchange added back to it near the mine.

LOTS AND LOTS of terrain detailing nearby.  It takes a LONG time the way the editor likes to lag sometimes going to 1fps or one frame every TWO seconds for some reason, while maintaining nice speed at 60fps other places - even if the two places are adjacent.  No clue on why this happens, but I've told the developers about it.

New roads added near the mine, and the s-curves that overlook the nearby lake are done, too.

I would have liked to have more buildings added, but that got cut-off as I wasn't delaying the release anymore.  There are a pair of apartment buildings added near the newly re-done interchange (which isn't quite finished but is able to be driven), and there's also a new gas station.  The AI will also work on the new dirt paths including the one by the lake and all the ones in the mine.

I will be putting homes along the new routes and also finishing up over to my 'route 1' concept area & getting the road through on the next beta.  This next beta should hopefully be out just before or about the 1st of July.

Link below:

1.9x GB

https://mega.nz/file/KUExiKSR#_AGtOSAoicjZmBQF_n8-d0j4NGYw92JrNeYcZ0xeur4 

The key (if it asks) is the part after the # sign and is also pasted below.

 _AGtOSAoicjZmBQF_n8-d0j4NGYw92JrNeYcZ0xeur4


That is all.  Let me know on BeamNG website if you have any issues.


Comments

Once again, late to the party! But, I will be posting a vid this weekend for sure! Wahoo!

davidinark


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