XaiJu
techoptimized
techoptimized

patreon


Dolby Vision for Games - Sky high expectations, Mediocre results


When Microsoft and Dolby announced their extended partnership in bringing Dolby Vision support for Gaming on Xbox consoles, other than for movies, I was one of the first that jumped from the chair and started to think and share how a big improvement Dolby Vision for games could have been compared to HDR.

It already is a big improvement for movies as, thanks to Dolby Vision native dynamic metadata processing, things like "DTM" algorithms or "HDR10+" formats got easily surpassed with something more accurate, starting from the source, which always provides the proper luminance, contrasts and color accuracy on a frame-by-frame and scene-by-scene basis for the real capabilities of the TV panel in use.


On paper that could have been huge also for games, making "in-game HDR settings" not needed anymore and just having DV doing its thing starting from the source and landing on the TV panel in the best way possibile...

...but then real world results arrived.


What actually happens when enabling Dolby Vision for Games on Xbox consoles?


For all the reasons above, enabling Dolby Vision for Games on Xbox is pointless.


You will achieve more accurate, more pleasant and less problematic results by just disabling Dolby Vision for Games altogether and stick with regular HDR for them, while only keeping Dolby Vision for Movies enabled (which will look noticeably better there instead) and be sure to UNCHECK/DISABLE the YCC 4:2:2 option to avoid severe visual bugs.


NOTE: YCC 4:2:2 on Xbox in the end is just a "compatibility option" for older, cheap and/or problematic HDR TVs which can't handle an uncompressed signal...and it shows. Enabling it on high-end TVs like LG OLEDs will just do more harm than good.

Comments

No, definitely not placebo. The suns actually look like suns and lights like lights. A whole lot less banding too.

rick simons

Dolby Access has nothing to do with DV rendition (you can even uninstall the app and DV will still work the same way) so it's probably placebo? I've retested DV not so long ago and it was still the same: noticeably worse than calibrated HDR...

P40L0

Might wanna have another look at this. Dolby Access update rolled out today that made some BIG improvements in both Vision and Atmos. I think it's finally fixed.

rick simons

It's still 1.200 and still worse than HDR also there.

P40L0

Hello buddy as I know that you absolutely said no to use dolby vision and honestly for bit change of taste for some native dolby vision game I was wondering what should be the peak brightness 1200 nits like old models what should be for g3 1500 like playing in hgig🤔

Juhi Rajani

Yes you must change also there, which is very unintuitive as that app will launch in HDR and not DV... Trust me: don't use it for games, stick with HDR

P40L0

Okay got it I was just reading your full article so changes need to made in hdr calibration app also or it doesn't require for games which dont support calibration app settings honestly it's very confusing but still willing to know buddy that's all for the day buddy☺️☺️

Juhi Rajani

I still don't recommend playing in DV as of today. It has a worse image quality and higher input lag compared to properly setup HDR, but if you still want to try it set it to 1.200

P40L0

Hello buddy I was reading lot of articles for gaming in dolby vision as I saw you don't recommend using dolby vision on series x as I have c2 and people on reditt are saying to change in game hdr peak brightness to 1200 or 1000 but I am curious still if I want to play in dolby what should be ingame hdr peak brightness 1000 or 1200 as on reditt it's full of arguments and nothing kindly recommend what should peak brightness if I still want to play some games in dolby

Juhi Rajani


More Creators