Bestiary: Night Hag + Break News
Added 2022-08-22 17:23:47 +0000 UTC


Passive Perks:
- Yaga Witchcraft IV: As a daughter of Baba Yaga and experienced hag, Vasi can learn spells up to Tier IV from the following schools of magic: Witchcraft, Thaumaturgy, Ritualism, Shamanism, Chronomancy, Necromancy.
- Witch Brew: Vasi can craft potions, drinks and witch items without need of a recipe and create her own through experimentation.
- Magical Prodigy: as the seventh daughter of a seventh daughter, Vasi gains twice more SP gained from mental stats than normal. Her chances of successfully learning a new spell from tutors and spellbooks are doubled.
- Hag Coven: if Vasi is in a party that includes at least two other members capable of casting Witchcraft Spells, whether Players or Monsters, then they can form a coven. A coven’s members can learn and cast unique Witchcraft spells, receive a +10% bonus to crafting potions and magical items per coven member, and can cast spells at half the SP cost. As the Tamer who awakened Vasilisa’s Perk, Basil can fit in as a placeholder in her coven even if he cannot cast Witchcraft spells.
- Night Terror: as a Night Hag, Vasi passively inflicts the [Nightmare] ailment (1/16th HP damage per minute) on anyone suffering from the [Sleep] ailment within twenty meters. She can turn off this ability at will.
Active Perk:
- Broomstick: 10 SP per minute of flight. Vasi can fly on any broom so long as she has magic to power it.
- Witch Kiss: 10 SP, tries to [Charm] a single target by kissing them. The effectiveness depends on the charisma difference between Vasi and the target. The perk fails on female or genderless targets.
- Dreamrider: Vasi can at will enter the dreams of any sleeping individual within twenty meters. When she uses this ability, her body is comatose.
- Spell: Ember: Tier I Thaumaturgy, 10 SP, [Fire]. You can breathe embers at someone within ten feet (base damage 30, [Fire]).
- Spell: Sleep: Tier I Thaumaturgy, 10 SP, [Ailment]. Tries to force a single target to sleep.
- Spell: Dreamthief: Tier I Witchcraft, 10 SP, [Soul]. You can harvest a target’s dreams or your own in the form of smoke; the victim must suffer from [Sleep] first. The dream can be used as crafting material or components for specific spells.
- Spell: Witch Mist: Tier II Witchcraft, 20 SP, [Corrosion], [Ailment]. Summons a foul mist inflicting [Corrosion] damage (base power 50) with a 20% chance to inflict the [Poison] ailment.
- Spell: Burning Skull: Tier II Shamanism, 20 SP, [Fire], [Soul]. Imbues a cleaned skull with a fire spirit. The skull burns and will unleash a [Fire] breath on anyone attacking their creator or entering their lair uninvited.
- Spell: Lesser Conjuration: Tier II Ritual, 20 SP, [Soul], [Mythic]. Summons an otherworldly creature such as an angel or demon, but grants the summoner no power over the conjured entity. The Ritual must to be cast in a place of relevance to the summoned entity and demands a powerful magical focus; the creature contacted depends on these two elements. The summoned creature can refuse the summoning and may be of a higher level than the summoner’s, but not higher than the world’s Incursion Level Limit.
- Spell: Hasten: Tier IV Chronomancy, 40 SP, [Support]. Applies the [Haste] buff to one ally within close reach (doubles speed) for one minute.
- Spell: Glamor: Tier III Witchcraft, 30 SP, [Support]. Transforms you into a humanoid creature of your choice for thirty minutes. This is an illusion effect and does not actually change the body.
- Spell: Shadowspikes: Tier IV Thaumaturgy, 40 SP, [Darkness]. Creates powerful dark spikes within ten meters of the casting point (max range twenty meters) (base power 75, [Darkness] damage).
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A/N: hi guys, here's Vasi's new form's bestiary entry! Art by Dinovoila (IMHO, his best yet).
Otherwise, as said earlier I'll be taking a short break next week. Haven't yet set dates but it'll probably be from August 29th to September 4th. Been feeling the need to recharge in many ways, both for Tamer and other stuff in the background. I'll keep you updated on how it goes.