Dark Army Resurrection 1.8 - Beta 2.4 - TOTK - 1.2.1
Added 2024-08-09 13:23:52 +0000 UTCHello everyone!
It's been long time since last update of DAR - TOTK, so, since next update it's planned for the end of August, I've decided to share with you this Beta version, to give you an idea of what to expect from the new release.
Also it's a good way to test new features and fix any bug before the official update is released!
Starting from this version, the mod manager TKMM will be supported, that's mean that I have finally start working on install options and in this beta you'll gonna find some of them. TKMM compatibility means also that you can easily merge and enjoy more mods at the same time!
For a better experience I personally reccomand to use TKMM.
To fully enjoy all new features, I also reccomand to start a new game even if there shouldn't be any problems with old saves.
This Beta will be public, without install options, as soon as the official update will be released
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Changelog:
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+ Random Enemies Spawning System Reworked
First of all I've balanced the Random Spawning System so now playing in Scaling Mode will work like that:
* Great Sky Island -> Junior and Middle Enemies + Junior Lynels
* After Great Sky Island -> Junior and Middle Enemies + Junior Minibosses + Gleeoks + Junior Lynels
* After 1 Sage -> Junior, Middle and Senior Enemies + Junior and Middle Minibosses + Gleeoks + Junior and Middle Lynels
* After 2 Sages -> Junior, Middle, Senior and Dark Enemies + Junior, Middle and Senior Minibosses + Gleeoks + King Gleeoks + Junior, Middle and Senior lynels
* After 3 Sages -> Junior, Middle, Senior and Dark Enemies + Junior, Middle and Senior Minibosses + Gleeoks + King Gleeoks + Junior, Middle, Senior and Dark Lynels
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+ Added Stal Bokoblin Boss
After you defeat a Bokoblin Boss, there is a chance that a Stal Bokoblin Boss appears, the higher is the Bokoblin Boss Rank, the higher is the propability to resurrect.
Thanks to PotatoeFried17 for creating the Stal Bokoblin Boss model and for giving me the permission to add it to DAR.

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+ Added Random Wizzrrobes
Wizzrobes will now randomly spawn everywhere on the map

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+ Added Random Yigas
Yigas will now randomly spawn everywhere on the map from the begin of the game, including Yiga Soldiers. After Defeating Master Khoga, Yigas spawns will increase.

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+ ROTP Shield Surf
Added ROTP shield surf to improve mobility, you can toggle this through Campfire Options.

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+ Campfire Rest Options
Added Two Campfire Rest Options:
* Heal: after passing time at campfire, you'll be healed (very useful if playing with TSQ)
* Resurrect Enemies: after passing time at campfire, all Enemies will be resurrected
Both options are disabled by default, you can enable them through Campfire Options
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+ Stal Lynels Overhauled
Stal Lynels life has been decreased to 1000
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+ Armored Lynels Resurrections
After you defeat an Armored Lynel, there is a chance that a Stal Lynel appears, the higher is the Armored Lynel Rank, the higher is the propability to resurrect.
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+ Install Options for TKMM
Here is a list of the Install Options available for TKMM:
Player Attack
High: +25% Damage Given
Normal: Original Damage Given
Low: -25% Damage Given
Player Defence
High: -50% Damage Taken
Normal: Original Damage Taken
Low: +50% Damage Taken
Player Moveset
Combos: Random Combos
Combos + Easy Parries: Random Combos and Easy Parries
Combos + Flurry Rush: Random Combos and Limited Flurry Rush
Combos + Easy Parries + Flurry Rush: Random Combos, Easy Parries and Limited Flurry Rush (Default)
Easy Parries: Larger Window to execute a Perfect Parry
Flurry Rush: Flurry Rush Limited to 2 Hits
Flurry Rush + Easy Parries: Limited Flurry Rush and Easy Parries
Vanilla: Original Moveset
Link Attack Knockback
Knockback only on Flurry Rush (Default)
No Knockback
Vanilla Knockback: Original Knockback
Misc
* Stal Lynel Red Effect - activate a red effect on the Stal Lynel (OFF by default)
* Custom Player Stats - faster walking, running, climbing and swimming (ON by default)
* No Headshots On Stals - Stal Enemies won't be affected by head shots (OFF by default)
* No Item Notification - when you pick up a new item, the notification won't stop your game (OFF by default)
Random Spawning
* Everywhere - Enemies will randomly spawning everywhere on the map (may cause crashes on Switch)
* Original Areas - Enemies will randomly spawning just where they are supposed to be spawning in original game (safe on Switch)
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Thanks for supporting this project!
ENJOY!!!
Comments
Thank you! Will do.
Gearless Mo[ta]
2024-08-10 01:02:46 +0000 UTCIf u use TKMM, it will convert this to 1.2.0. Dm me if you need help in doing this.
Mirko Caprino
2024-08-10 00:09:05 +0000 UTCIs there any chance for a 1.2.0 support?
Gearless Mo[ta]
2024-08-09 18:44:03 +0000 UTC