The first of a series of character illustrations that had been in progress in the delivery is now complete.
This time, I did not draw the three views of the character design. It is an irregular procedure for character design, but it is still hard to draw a three-sided drawing every time... I will draw it again when I get a chance to commercialize it.
There is no name yet. The title A04_VP_Gr is a code name for now.
I will add it soon.
One point for this project
I started out with translucent clothes without looking at the materials, but I just couldn't get the wrinkles on the sode to look good, so I bought a vinyl tablecloth at a home improvement store and took a picture of it as a tube. I used this photo as a reference to create the wrinkled look.
The hairpin-like accessory stuck in the head (directly on the skull) is 3D, and I made it using Blender.
The background is still tentative and will be re-created before merchandising or exhibiting.