tl;dr: I'm not sure if I’ll be making models for a while, previous WIPs I will have to get rid of, but I'm keeping my patreon open so people have access to all of the models, and tip me if they want to.
Hey there. I made a post lightly touching on this on bluesky, but wanted to make a more thorough post on patreon explaining things and the situation to my patreons supporting me
I wanted to open a patreon to motivate myself, and to get another reliable, steady source of income on...
2025-11-09 14:57:52 +0000 UTC
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howdy ya'll! been regaining my gusto, and been wanting to give my try at making reinhardt! i made one a long while back and designed his scars, but i wasn't proud of how it turned out anymore, and stopped using it.
i believe i've grown both as an artist and as a person since i had made it, so i wanted to give it my best shot again! i remade him basically from the ground up. redid his hair so it's better for animation, same with his facial hair, eyes, everything!
the rig is much m...
2025-05-01 03:29:37 +0000 UTC
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apologies for the silence! i SWORE i posted this before, but here's a preview of what i've been working on, a model for barley!!!
the pose looks pretty weird, but i've got a pretty extensive rig on him to help out with the infamous pec shoulder problem! i've been testing it out and a few bones and it's turning out pretty dang well if i say so myself!
i hope to get it done pretty soon. i've been focusing a bit too hard on the rig. thinking this week i'm gonna relax on that and ...
2024-09-16 03:12:30 +0000 UTC
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wasn't happy with the last regular proportion one i made, and the original roadhog model got a big revamp so wanted to revamp this too!
2024-09-16 03:01:49 +0000 UTC
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iroh model!!! i apologize for taking so long with this, next month i'm hoping things will go back to a more consistent schedule!
it's a self imposed rule, but i've felt pretty restricted trying to get a model done per month. i've improved parts of my workflow to improve it, but going forward i might be more general, and start posting renders and anims!
NOTE:
part of why this took a while (aside from some irl things) is i've added a few experimental features to stream...
2024-07-10 21:31:36 +0000 UTC
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hi there! you (hopefully) may have noticed your payment has been paused. i know i mainly have this patreon as a small pay $3 to support me, and get early access deal. but i've been trying to hold myself to the standard of posting a model each month
because of this, i need a little bit more time and it doesn't feel right to take money without posting anything this month. so i've paused payment for this month!
of course, here's a preview of the next model! i've been trying to poli...
2024-05-28 12:23:45 +0000 UTC
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bottom heavy winton, for all ya'lls uses! second collab, snips told me what proportions he wanted, and i handled the rest from there
i updated it to have a bit better weight painting, bones, and a moob shapekey, but i kept the OG as well for now. the second one has to have the pose cleared to use the breast original!
2024-04-30 18:37:19 +0000 UTC
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quite frankly, i think i've been pushing myself a bit too much without focusing on a proper task.
i've been focusing on how to make models more quickly, improving shape design, animating AND on top of that focus on making a model
essentially i've been pushing myself, and repeating these patterns. it's been wearing me down quite a bit
next month, i plan on keeping 1 project at a time to focus on, rather than trying to spread out and focus on all of them at once. i also ...
2024-03-01 05:20:33 +0000 UTC
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ooof, won't lie i'm not crazy proud and been procrastinating posting this. i've been struggling a bit with figuring out how to rig the face (the eye is super unique), and also rigify was being a bit strict with it's controls
but! given the challenge this proposed i'm super happy with how it turned out. i hadn't tried modeling a badger before, let alone modifying the proportions to make him fat. the claws work rather well too. i hope you enjoy him!!!
2024-03-01 05:08:51 +0000 UTC
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funny thing, this was meant to be a test to see if i could get him working, and then since the head was already done i figured i may as well continue the sculpt... barley technically won with most suggestions, but was after i already did the head so i'll probably work on him next up!
2024-02-12 04:50:51 +0000 UTC
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small note, but the straps on roadhog aren't weight painted very well (as in i had neglected them since i plan on revisiting them. there's also a section on the rig labeled "gear" for parts of his clothing that have bones
did want to clarify as well. this is a collaboration between snips and i, and he is fully supportive of me sharing it on my patreon as i had done the hoe tattoo, texturing and the like. don't want it to come off like i'm uploading someone elses work on my patreon!...
2024-02-07 21:40:30 +0000 UTC
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i was thinking i might not do this because it can be stifling, but i can't really think of any characters to model up next. i have a few ideas for some but honestly none that's got me all that excited, so at that point i may as well ask!
are there any characters you'd like to see me model next? i'm going to start animating some models as well since i had forgotten how fun it is actually posing and animating them when they're fully polished
leave suggestions below and i'll pick s...
2024-02-02 04:42:18 +0000 UTC
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here he is!!! in all of his 4.0 glory.
NOTES:
-stretch bone for chest should only be rotate! will scale and stretch to nipple by default, please move the base of the chest or nipple to pose the chest.
-hair is animatable
-hair is pretty polygon dense, will lag viewport and has been disabled in viewport. there's a proxy version to show you what it will look like for animating.
2024-01-29 16:41:51 +0000 UTC
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okay, last preview but i wanted to do a spin around to test if there were anything that needed fixing with it. pretty promising result though, just needs tiiiny bit of fixing
EDIT: vid may be broken? doesn't seem to play for me, here ya'll go https://www.dropbox.com/scl/fi/pujajvj4bwai5vvlwuuxt/GanondorfHairSpin.mp4?rlkey=mxgcnsipw2ej92...
2024-01-15 00:52:04 +0000 UTC
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workin on getting the hair super sexy!!!
-hair will be animatable (only ponytail will have bones, the rest will follow the facial bones)
- made sure hair has the appropriate glow and captures the light (main appeal to such graphically demanding hair tbh)
- hair will be UV unwrapped mesh (each hair strand island will stack, but will allow for things such as gradients. you can randomize hair color with a geo-node i'm including)
- avoided cycles exclusive nodes (they didn't work ...
2024-01-09 03:28:13 +0000 UTC
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good news and good news that also kinda sounds like bad news!
good news is i've learned a lot and i'm pretty confident in how i'm doing ganondorfs hair now!
good news is it's because this was a challenge. i had tried and done a previous attempt before with both his hair eyebrow thing and his beard and failed.
but i'm learning to overcome my perfectionism quite a bit and just keep going forward which is super beneficial! i'm excited to see how ganon looks when i finish and an...
2024-01-05 03:29:01 +0000 UTC
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aight, did a lil test!!! i sculpted a little bit of ganondorf too. i was trying to make a model that sort of unifys a lot of the ganondorf looks together, but they change so many times i think it's a lil impossible lol
i'm trying to get back into animating things and deal with my perfectionism, so i just went for editting some preexisting models and it looks pretty good! i'm probs gonna animate the new beefy heavy soon :D
2023-12-26 04:22:43 +0000 UTC
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i think now that i figured this hair style out i wanna try it on another character. the issues i was having with hair prior ended up showing through with fur on sulley, after this i may do some generic hyrulian knights or moblins to gang bang him/be ridden?
i figured his hair is decently simple when broken down, and it would be a good stress test that isn't too hard as well to do
that...
2023-12-22 02:04:13 +0000 UTC
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alright!!! i figured out a good method i like for hair. only downside i see is it's a lot harder on peoples computers than some other methods.
there are some other ways i can work around this, but i think in general that will decrease the quality by a ton... i may give this one a trial run and see if people like it, and then go on from there? i'm not too sure how hard
but ultimately i think this will be the default method i use from here on out. i even wrote up a lil exce...
2023-12-22 01:28:43 +0000 UTC
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aight, finished him up!!! he sure was an interesting challenge, but i learned a ton from this. to make things a bit harder too, i had to get adjusted to 4.0 and rework parts of the model for it.
i hope you all enjoy him!!!
2023-12-11 16:51:00 +0000 UTC
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rendered scott out in a few lighting environments! nothing too super set up, but i wanted to make a few basic scenes i could set up future characters and the light in so i can tell it works well for everything
i'm pleased with the rig, had 2 people double check the model and i'm pleased w it! probably gonna unwind a little and upload him tomorrow for you guys!!!
2023-12-11 02:59:15 +0000 UTC
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was a lil worried since the hair looked so dodgy. i tried dialing things back and figured i could update the hair later and i'm really glad i did! to slightly toot my horn on this, i really like how the skin shader turned out, and it works pretty well in cycles and eevee. i'm probably gonna condense the textures down so it's more optimized, but i think from here on out i just need to focus on weight painting and adding extra things
i'm thinking of adding tension maps (aka if his eyebro...
2023-11-23 06:44:07 +0000 UTC
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here's a bit of a preview of how it's turning out! won't lie, i feel like i need to push the toony a bit more and make him look a bit unrealistic, i feel like his legs are hella long. the hair add on i'm using is experiencing some bugs so i've been talking to t he dev about it and trying to sort it all out
2023-11-21 06:26:18 +0000 UTC
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first off i wanted to apologize for being quiet. it's a bit hard to admit sometimes and have to self reflection, but i made a mistake and overwhelmed myself with the scott howl project
i was burning out because it was coming out subpar and taking a lot of time for the hair. then trying a new method, tutorials hardly go into stylized hair or talk about how to do it, especially hairlines. the manual methods too slow, so i've been learning a new add on to do it better.
i keep tryin...
2023-11-18 06:19:51 +0000 UTC
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big man himself! includes the hoehog tattoo i made as well as his default tatt!
2023-11-13 04:49:31 +0000 UTC
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here are refs for the poll! neither art is by me and sources are in the pic, but uploading so that it's clear for voting
2023-11-11 16:11:41 +0000 UTC
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rad! sulley won the poll. next up, i've seen artwork with him that goes down 2 very different paths. either all muscular like a body builder, or a bit more soft with chub. honestly, i'm totally down for either. what would ya'll like?
2023-11-11 16:10:50 +0000 UTC
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nooot too certain which character i want to do next, but i really think i should work on more than 1 since i'm starting to get worn out focusing just on the same one. what would ya'll be interested in?
2023-11-09 02:20:02 +0000 UTC
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hi hi! first of all i wanted to thank you all very much for subscribing to my patreon! i may have been a bit hard on myself and had my expectations too low, and i'm very grateful that it was so warmly received!
i wanted to give a bit of an update because i've been quiet. i had a hair system i was using to great the hair, but ultimately the look has been taking too much time and effort, for a result that looks really unsatisfying and synthetic
i've been procrastinating it since it...
2023-11-08 16:55:18 +0000 UTC
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startin off w the big thicc man! ears, mouth and hair is rigged
i had sent to a buddy of mine to test, so hopefully all files should be packed in.
2023-11-07 22:24:09 +0000 UTC
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