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Bloodborne Kart dev update 2023/5/29

Doing some cleanup for Micolash for today's Bloodborne Kart dev post! Nothing too fancy but it's gotta get done so lets do it!

It's a bit of a process, seeing as the entire kart system assumes that there is, well, a kart mesh present, but I'm starting the process of rerouting kart visual feedback to display on the racer mesh instead of there isnt a kart present (like the steam hiss and boost fire shown in the video)

I also removed all the remaining engine effects so Micolash properly looks and sounds like just some guy running around, albeit very quickly.


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