Erindale: "Is that from the Super Image Denoiser addon guy? Love him! He's on this server too. Such a smart guy."
Still frame or animation, SID got you covered!
Chose what type of denoising you would like for your scene.
- SID-Regular is great for still images and animation, clean and detailed renders at way lower samples than the built in denoiser.
- SID-Temporal is outstanding for animations, offering the same quality as SID and more stability between frames!
Your production render needs to be of the highest quality, and you still want to have a way to get quick previews?
Pick between three different levels of quality. Standard, High and Super.
- Super is ideal for your final renders, the highest quality, no sacrafices!
- High is the go to setting if you want a quick preview of a scene.
- Standard denoises your frames the quickest, perfect for lookdev.
Every scene is unique, and some use more passes than others. SID gives you the control over what passes need denoising!
Not sure about which passes your scene has and needs? No problem! Let SID detect it in your scene and set the settings for you!
SID-Temporal works with multiple frames at a time, so it needs a place to store the rendered and denoised frames.
You can define that in the "Working Directory". By default it's in a folder where the blend file is saved!
You might need more control over individual layers of the image. Both SID-Regular and SID-Temporal support Multilayer-EXR.
Save your render as a .exr file containing all the separate passes that SID used! (Temporal Data is not yet used for Multilayer-EXR denoising)
For fast camera movement SID-Temporal renderings some extra pixels around the frame, keeping your frames artifact free!
Temporal Denoising can't denoise the first and last two frames, frame compensation fills these frames with SID-Denoised frames!
Rendering the frames with SID-Temporal is only one click away! You get to see the full preview of the render!
Some projects with thousends of frames can quickly overfill your biggest harddrives!
SID offers you the option to have smaller EXR files, increasing compression while keeping the quality!
Need to resume your rendering? Disable Overwrite existing files to continue where you left off!
After the frames have been rendered, you can denoise them with SID-Temporal!
Select the format SID-Temporal should output the files as. PNG, JPEG, EXR and TIFF are available. Need more? Let us know!
Super Advanced Camera works seamlessly with SID-Temporal, adding effects after the denoising!
Motion blur is crucial to get realistic looking rendering, and SID-Temporal gives you just that!
You don't have to rerender your animation to tweak some motion blur settings, as it gets applied during the temporal denoising!
SID-Temporal has that special feature, to ensure the highest quality with minimal artifacts! Temporal Error Detection!
Many temporal denoiser struggle with artifacts like floating pixels, or ripped parts of the frame.
SID-Temporal can detect these unwanted artifacts, and correct them seamlessly on the fly!
Sufficiently advanced technology seems like magic! Let the magic happen and click "Denoise Animation"
We can't just leave you there with hundreds of frames. That's why SID can turn your denoised image sequence into a video file!
Select the camera you want to edit. Easily pick it from a list of cameras in your scene.
A bunch of commonly used settings, all in one place, with additional info, like time duration!
Change the resolution of your rendered image.
Sometimes you animate your animation at 30 FPS, but would like to render it in 60 FPS, or higher for slow motion shots.
No need to fiddle with the timeline and scaling key frames! You can easily remap the frames with the Time Stretching feature!
The provided presets give you a quick and easy way to get going.
Here you have full control over your camera lens
Tilt Shift can be used to give your scenes a miniature look, by shifting the lens and rotating the camera to rotate the focal plane.
Focal Length is like the zoom of your camera, the higher the value, the shallower the image seems.
The Field of View (FOV) is directly correlated to the Focal Length, and is a value you usually see in video games.
Min. and Max. Visible Distance is the distance your camera renders objects at.
This value can be used to remove objects that are too close to the camera, and it allows you to look through walls.
Ideal for interior renders!
We are especially proud of our bokeh feature. In the chase for realism we collaborated with Prof. Dr. Matt Gunn, who provided us with 84 bokeh images taken by real cameras, for the most photorealistic bokeh possible!
SAC offers you three options for the bokeh type you might want to use.
Camera is the most realistic bokeh you will get, with 84 bokeh images you have plenty to choose from.
In addition to that, information about the lens the bokeh was captured with is provided.
When realism is not the goal, or you need something simpler, you have the Procedural option:
In need for something extra special, or a custom bokeh you made yourself, using the Custom option, you can easily give your scene your personal flair.
With color grading you can manipulate the looks of your scene to tune it right to your needs.
The color section focuses on the general looks and feels of the colors in your scene.
The light section controls the brightness and darkness of your scene without affecting colors.
The presets give you a collection of filters that give you a quick and easy way to give your scene a special look.
The Filters are the main feature of the presets category, with 58 filters to choose from.
The intensity of each filter can be controlled with the Filter Blend slider. Being disabled by default, and enabled by any value above 0.
Extreme Value Correction is recommended if your image has values far below 0 and far above 1. It clamps your image into a 0 to 1 range.
The curves are a simple yet very powerful category, giving you two types of curves you can use to manipulate your image:
The color wheels give you control over the color of certain parts of your image, based on their luminosity
The effects is another big feature, that provides you with a preset of special effects you can add to your image.
Effect List
With the effect list you can chose from an extensive and ever growing list of effects to apply to your image.
Using the effect picker, you get a preview of the effect.
Adding the effect to the list, provides you with extensive controls of the effect in the Effect Properties panel.
The order of the effects can be changed using the arrows on the right of the effect list.
Multiple effects of the same type are supported, too!
These are the effects that are currently implemented, or in development:
SFR-Automatic benchmarks your scene and detects the best settings for your scene, for fastest rendering at highest quality!
While benchmarking, SFR will generate some files, by default, in a sub-folder where the blend file is saved.
The benchmark will render your scene at a smaller resolution, with different settings applied, to detect which settings are the best.
The threshold defines the cut-off point for the quality detection. Values below 0.1 usually make an impercieveable difference!
Animations can be benchmarked too! Define how many frames the benchmark should be appart with the Frame Offset!
Some passes just need more bounces than others. You can define which passes should get benchmarked.
Light reflecting off surfaces can create a lot of noise, especially if the surfaces is glossy or glassy!
Control which settings get benchmarked, and which will be skipped
After all the settings have been set, the benchmark can begin!
Benchmark for a single frame, or for the whole animation!
With the help of the presets you can quickly set a predefined quality setting for your scene!
Every setting that SFR changes is listed in the manual category.
Reduce the memory consumption of your scene by optimizing the textures in your scene!
Optimize your textures by reducing the resolution of each texture type individually.
Not every texture is seen in the same way, so some can have a lower resolution without any difference in the final render!
Especially when working with photoscanend assets, unecessary geometry is a big problem, for render time and memory.
The Mesh optimization calculates the polygon density of the mesh, and reduces it to suit your scene.
Giving you similar max polygon density across objects!
You plan to render an animation and would like to know how long it takes for it to finish? Guess no more!
With the Render Estimator you can estimate how long your render will take, based on benchmarks!
SPM is designed to be easy to use from the ground up! The automatic setup with the default values will cover most of your needs!
- Project Name: Here you can define the name of your Project
- Project Location: Use the default location set in the addon preferences, or use a custom one!
- Save Blend File: Only create the folder structure, or also save the blend file in it?
- Save File Name: The name of the blend file.
- Save to: Which subfolder the Blendfile will be saved to.
- Remap Relative: Remaps the relative paths to match the new relative paths.
- Compress Save: Compresses the blend file. Tons of geometry will increase the file size, and this will reduce it!
- Open Directory: Opens the Project folder after it was created.
- Build Project: Starts the Project generation!
- Open Preferences: Opens the addon preferences.
- Setup Type: Automatic will use the setup defined in the preferences. Manual offers you a custom folder setup:
All these options are set across blend files!
- Project Name Prefix: Putting the Project name before the folder name like "Project_Folder"
- Auto Set Render Output Path: Automatically sets the output path to a selected folder
- Folder Structure: Set a custom folder structure, or use the built in default preset.
A preview displays the folder structure Super Project Manager will create for you!
Select your Rendering method.
- Camera shift: Shifting the camera lens, this is the best method for most use cases!
- Render border: Renders only a part of the full scale image, while leaving the rest transparent!
- Split camera: Splits your camera into multiple smaller cameras, just like Camera shift, but manual!
Select your path to where the partial frames should be rendered to!
Continue where you left using the Start tile value!
Start your render, merge the frames, and enjoy a frame at resolutions blender can't natively handle!
With the help of the peak of AI research, your render speed will increase drastically! Render at a lower resolution, and upscale in post!
Before and After compairson of the AI
Keeping it simple and yet powerful, a few settings leading to great results!
- Upscaler Type: Pick between ESRGAN and Stable Diffusion based upscaling.
- Input Folder: The path with the rendered (or non rendered) images that need to be upscaled
- Output Folder: The destination path for all the upscaled images.
- Device: Whether to use CPU or CUDA for upscaling, the quality is the same, but CUDA is significantly faster.
- Output Prefix: The text at the start of the name of the upscaled image.
- Output Suffix: The text at the end of the name of the upscaled image.
- Output Format: JPG, PNG, or TIFF output file format.
- ESRGAN Specifics:
-- Primary / Secondary Model: Using two models with different strengths, their combined powers give better results!
-- Blend Factor: The bias to which model should be prefered during the upscale.
This feature is only available for the BETA and Priority Support versions!
Utilizing the powerful Pidgeon Render Farm, you can render on multiple machines at once, and control it all within blender!
While Super Render Farm is already functioning, it is still in development and the current release is a preview
Blender versions PTB is compatible with:
4.0+
PTB might be compatible Alpha, Beta, and Pre-Release versions, but we do not provide official support for these versions, as there are a lot of things that can change in a short amount of time!
View our latest tutorials on our addons and more on our YouTube channel:
See our YouTube channelWant to contact us directly, give feedback, ask questions or receive frequent updates:
Join our Discord serverThank you for trying Pidgeon Tool Bag!
We spent years developing this addon and would love to hear what you think!
If you have any questions, feel free to ask them in our discord server:
Developers of the addons:
Kevin:
[SID] Super Image Denoiser
[SFR] Super Fast Render
[PTB] Pidgeon Tool Bag
Beedy:
[SPM] Super Project Manager