We just updated the Beetle PSX core with a couple of worthwhile new features.
To begin with, we fixed a longstanding bug that could occur with the OpenGL renderer.
Most importantly, though, we added a new texture filtering option for the OpenGL renderer. Called 'SABR', using this option will increase the load placed on your GPU but the graphics will look a lot better and less pixelly (if you like that sort of thing).
If you don't, then select 'Nearest' instead and everything will be back to normal.
We have removed the 'bilinear' and '3point' filtering options since they lead to a lot of nearest neighbor visual anomalies and they didn't make the graphics look all that much better anyways. So a worthwhile sacrifice in order to get SABR instead.
If you are not convinced yet of what kind of image quality SABR can bring to the table, watch this screenshot gallery here -
How to get and install this:
1. Start up RetroArch. Inside the main menu, go to 'Online Updater'.
2. Select 'Core Updater'.
3. Browse through the list and select 'PlayStation (Beetle PSX HW)'
How to make use of this feature.
1. While the game is already running with the Beetle PSX HW core, go to the main menu inside RetroArch, and go to Quick Menu.
2. Select 'Options'.
3. (optional) Make sure 'Renderer (restart)' is set to 'opengl' if not already.
4. Set 'Texture Filtering' to SABR. You can change on-the-fly between 'SABR' and 'nearest'.
Potato Fingers, Tomato Head
2017-04-14 20:44:37 +0000 UTCThe Libretro Team
2017-03-31 21:05:44 +0000 UTCPotato Fingers, Tomato Head
2017-03-31 18:28:31 +0000 UTCThe Libretro Team
2017-03-28 09:10:17 +0000 UTCBrian Blakely
2017-03-28 04:38:21 +0000 UTC