Various Updates
Added 2025-09-11 14:45:58 +0000 UTCIt's been a couple weeks since my last post so I want to drop a few notes about what's going on with my mods. I have a long list of mods in active development, so I want to make sure that intermittent posting here is not misinterpreted as intermittent work happening on my end. The wheels have been constantly turning here and I have a lot things on the way.
The Burned Man lives! It's been a wip for over a year, but the eminent and esteemed ToastyFresh has knocked the dust off of this project. This is a custom, from-scratch HD remake of Joshua Graham commissioned from a professional 3d artist. Thank you, patrons, for making this possible!
NCR 2.0: You've hopefully seen the new classes and revised trooper outfits. This project will be a beast to complete, so I am trying to clear some other smaller WIPs from my to-do list before I immerse myself in this one.
Fallout 4 Combat Armors: This one had been on the shelf for a bit, but the majority of the work is done. I've discovered that what is holding me back is an unhappiness with the basic combat armor underarmor. I'm considering a few options here to get this armor to a point that works. I'm also considering simply leaving the basic combat armor untouched so that it doesn't interfere with the F2 combat armor remake from TPOl7uHKA. We'll see how it develops, but I'm looking forward to getting this one out there in one form or another. Lots of cool combat armor variants in this pack.
Drag's Creature Overhaul: I am revisiting my Upgrades from the Commonwealth mod and will re-release it under this new name. Why? First, so many of the models are not F4 ports that it's inaccurate to suggest the mod is only F4/Commonwealth creatures. Second, there is a lot of creature variety in the game that is name only. When you stop and look, you'll see that most creatures have 2-4 variants by name with different stats that all use the same model. I am changing this. For example, spore carriers now have distinct looks for each variant: basic, brute, runt, beast, savage, scavenger, and patient zero. This will be a large, vast improvement over the original mod in both NV-only and TTW plugins.
Remasters: I have been combing through older NPCs, many of whom were done last decade. Quite simply, they need improvements. Some of these have been previewed in my Discord. Veronica was the first of many to get an incoming facelift.
Greatest Khans: To go along with the NPC remasters, the Khans are also being given a proper overhaul. The current version of my work on them uses apocalyptic armors I thought were cool for a biker-like gang, but my new goal is to revisit this faction and revitalize the vanilla look much like I've done for the NCR. This will be a high-quality redo of their outfits fitting with the lore and vanilla vibe. Some helmet previews (commissions from ToastyFresh) are available in my early posts down below.
New NPC Overhauls: My to-do list of new, untouched NPCs is not small. I have a lot of great designs on the way for NPCs like the Forecaster, Old Ben, Ike, many Strip NPCs, untouched NCR, and many more.
F4PA + TOTNW patch: Titans of the New West seems to be the standard for power armor mods these days. Well, if you're like me, then you want the animations of TOTNW, but prefer the F4 look of the power armors. Worry not. There is a patch in the works (if you're not already using one), plus new power armors on the way.
Other stuff: There are a few projects in the wings that are still in the early stages. These are collaborations with other modders including multiple quest mods and a special (but simple) project I've been brainstorming for a while.
That's all for now! I hope you all know how much I appreciate your support and shared love for this game. I'm excited to create new ways for us all to continue to enjoy it!
If you stumbled on this Patreon, but don't have a link to the Discord, here it is: https://discord.gg/Wr932qXVB8
Comments
Good question. I have no idea. I’ll see if I can find out though.
Richard Spencer
2025-09-17 06:14:13 +0000 UTChey so the dude who does the Unforgiven removed all his mods, something happen?
Mike Mason
2025-09-17 05:58:34 +0000 UTCTime to go back into hibernation until NCR 2.0 releases
Switzerland
2025-09-17 00:59:00 +0000 UTC