Build 0.3.26 (Mostly Bug Fixes)
Added 2025-02-18 01:12:47 +0000 UTCI haven't been able to follow the schedule exactly as planned but I wanted to continue releasing bug fixes when I can. This is primarily for new players or people who encounter game breaking bugs.
I've added new monsters but animation remains the biggest bottleneck for me so the surrender scenes will be delayed awhile more. I apologize for the long wait. Work continues on the final dungeon, bosses and various other spoilery story bits. The visual design of the dungeon is well underway as well as the basic layout with placeholder encounters.
Changelog:
The game now starts in the Aqueducts
Added a scene with the buddies in the Tavern post Aqueducts that will be expanded on later
Ash can now be declined on the first night - Will be expanded later
Added the Frog monster (WIP, animations are unfinished)
Added the Brute monster (WIP, animations are unfinished)
Added Sprout and Prickle minions and updated encounters in the forest and coast
Added unaffiliated Chimera Traits that can be collected from monsters and linked to Chimera Gene slots (WIP)
Minor adjustments to a lot of scenes and changed some dialogue
Adjusted more of Lyric's abilities, the coastal song finales are a bit closer to final
Worked on Ash and Lyric's abilities, added some stuff, adjusted some calculations and visual effects
Adjusted some bows
Updated some encounters in the Aqueducts
Weakened attributes on Beetle type monsters
Adjusted some attributes on the Slime King
Changed some transition connections in the Kobold grottos to hopefully be more intuitive, more on this later
Updated Darius' battle script with new commands
Weakened the Shadow Knights in the battle on the bridge
Updated order of animations in the Animation Viewer and made clean prefabs for the monsters without any character UI
Updated the interaction behavior to be more precise, Known issue with transitions being a bit harder to interact with, will be updating them
Updated the interactable icons to be displayed when hero's interaction sphere enters their trigger, not when hero himself enters it
Updated input on character menus
Updated options menu input and navigation to be a bit better
Fixed issue that made it so you couldn't pause in battle if it wasn't your turn
Fixed some effect hit positions on monsters
Fixed issue when a perk is not implemented for a specific monster
Fixed a couple of cases where an unimplemented surrender scene did not have a fallback
Fixed issue with player being able to pause or open menu during transitions
Fixed issues on game start that I don't think were in any of the builds but was a result of the previous fix
Fixed issues with events post tavern
Fixed issue with alpha wolf post surrender
Fixed new issue that allowed Slime King to grab Slimey again
Fixed issue with surrender command being available when grabbed by Slime King
Adjusted strength of Poison Spit on hero and monsters
Updated battle kill experience distribution
Added general warning about unimplemented surrender scenes
Download Links:
Windows Only: Link
Comments
Is there anything after the storm coast?
Nihilero
2025-08-27 08:43:56 +0000 UTCOkay I managed to break out of the falling bug, but defeating the dragon is proving to be impossible
Demos Morte
2025-03-21 20:23:19 +0000 UTCI seem to have isolated the fault. The battle results dialog fails to close after watching the surrender scene, and the hero falls through the floor when I click grab.
Demos Morte
2025-03-21 20:06:41 +0000 UTCWhat do you mean by fought the dragon? There is a cut scene after losing the battle with Lyric's brother where the dragon wants to breed, but that's all.
Demos Morte
2025-03-21 19:30:20 +0000 UTCThe form was dragon, the first time I skipped the watch scene and then after the initial breeding conversation the hero immediately fell through the floor, and then eventually respawned where Caspian drops them off. But Ash and Lyric were stuck in sitting position, so I quit to main menu and saved the game. After loading the save, Ash and Lyric were unstuck, but I had to go back to the fortress and surrender again, and the same sequence played out, but this time the hero didn't fall through the floor until he stood up.
Demos Morte
2025-03-21 19:26:12 +0000 UTCA handful of people have reported this happening but I don't have any details on how to reproduce it. What form were you in? Which method of surrender did you use? Did you watch or skip? Is this the first time surrendering to hoplites? Have you fought the dragon or not? Thanks.
Monster Souls
2025-03-21 18:50:29 +0000 UTCI keep falling through the floor in the dungeon after entering the dragon fortress and surrendering to the hoplites. The game tells me to report this as an error.
Demos Morte
2025-03-21 18:26:49 +0000 UTCFirst of all, let me just say that this game is amazing. The animations are perfect and extremely hot. I would like to know though, if it will ever be possible to play the game nude. I tried to poke around the save files and manually change the player skin, but it just makes the player render as dick less, or even with the armour overlaid on the nude skin.
Demos Morte
2025-03-20 00:43:13 +0000 UTCIs the pre-aqueduct part of the game gone? That's a shame, I really liked it. Anyway, I just joined, this game is awesome, thank you for making it!
M57544t
2025-03-02 07:07:13 +0000 UTCI'll look into it.
Monster Souls
2025-02-23 00:41:34 +0000 UTCPlease making Ash nude please!
Coolz
2025-02-20 14:43:20 +0000 UTCwill Ash always be clothed?
Richard James
2025-02-19 03:03:13 +0000 UTC