Foundry VTT - Alpha 0.0.4 Update
Added 2018-11-06 07:35:29 +0000 UTCHi everyone, this whirlwind week continues. Thank you all for your continued feedback and support. I'm really excited to share new Alpha build version that includes some key bug fixes and nice new features. Here's a short video that teases one of them:
https://streamable.com/s2eue
Please continue to use Discord to share feedback, suggestions, and bug reports. Also, please help to spread the word and evangelize the hard work being done on this project. Your enthusiasm and endorsements are incredibly valuable!
Andrew
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Download Instructions
For those of you who are participating in the Alpha testing process - the download location for the 0.0.4 build is the same as the previous, just update the version number, i.e.:
<private>/foundryvtt/dist/ foundryvtt-0.0.4-win-x64.zip
<private>/foundryvtt/dist/ foundryvtt-0.0.4-linux-x64.zip
<private>/foundryvtt/dist/ foundryvtt-0.0.4-mac-x64.zip
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Bug Fixes
- Fixed the positioning of the "edit scene notes" button, ensuring it remains visible even if scene notes are long and require scrolling.
- Corrected an issue which caused scene activation to fail on the currently viewed scene if it was not the active scene.
- Chat log timestamps will now update gradually over time intead of showing the same time forever.
- Token disposition is now correctly saved on configuration updates.
- Token configuration changes to tokens which are linked to an actor now only change that actor's default token configuration for the following fields: name, image, and attribute bar. To change other aspects of the default actor token you must use the "assign token" button on the Actor sheet.
- Remove the small visual artifacts at the top-left of each token when the token does not have any active effects applied.
- Eliminated grey border around the outside of the playable canvas area.
- Setting grid opacity to zero now correctly saves to the database and removes the grid entirely from a map.
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New Features
- Added token scale slider which allows you to enlarge or reduce the size of token artwork without affecting the dimensions the token occupies on the tabletop. See the video above for a demonstration.
- Holding shift while selecting a token will add it to the currently controlled token set, or remove it from the controlled set if already controlled. This allows you to easily extend control to multiple tokens without requiring the rectangular select tool.
- For convenience, links to scene notes and configuration have been added to both the scene directory and the top navigation bar context menus.
- As a Game-Master, you can now control character selection on behalf of your players. Right clicking on a player name in the Players UI at the bottom-left allows you to select each player's default character.
- Clicking the players icon in the bottom-left UI will toggle between showing all players and only those who are currently online.
- The control scheme for mouse-wheel has been changed. Previously mousewheel would rotate tokens if you have tokens controlled, and zoom the map otherwise. Now mousewheel always controls map zoom unless you are holding CTRL or SHIFT. The CTRL key will rotate tokens (slowly) and the SHIFT key will rotate tokens quickly (snapping at 45 degree angles).
- Worlds may now include custom CSS stylesheets and JavaScript files which will always be loaded into the game for that World. World-defined scripts and styles come last in the load order, allowing you to override aesthetic or behavioral choices made by the game system or modules. Include custom scripts and styles in your World by adding their file paths to the world.json configuration file.
- A significant update to fog of war and field of vision - these systems now support control or ownership over multiple tokens at once. Players will now be able to see from the vantage point of any/all tokens which represent Actors they have ownership permission for. When actively controlling a token, you are limited to the specific field of vision for that token, but de-selecting a single token will allow you to globally survey the battlefield from the vantage point of any token you may control. This is a change I'm really happy to have made - it allows for good gameplay systems like shared party caravan tokens, control over minions/familiars, group play where a single user controls all party members, spectator/observer style gameplay, and more. It also is the first step towards implementing a dynamic lighting system with ambient light sources.