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Interview between Miura and Persona's developers (Part 6)

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Part 1 | Part 2 | Part 3 | Part 4 | Part 5


──What about RPGs like "Dragon Quest" or "Final Fantasy"?

Miura
: You know, "DraQue" and "FF" became famous at the time of the Famicom, which was during my high school days, when I was spending all my time on manga. So I just let them pass me by unintentionally.

I played "FF" maybe just once, when the level of CG increased tremendously. But I stopped after that, since it became full of pretty boys.

──Surprisingly, you haven't played many fantasy RPGs.

Miura
: I’m sorry. *laughs* But I think "Megami Tensei" and "Persona" are fantasy enough when you view it as a broad category. (It's) because things like the gods that are used as material (for the story) were researched in great detail.

Hashino: However, it's a contemporary work in a genre called low fantasy.

Miura: Fantasy is also created to suit the times, so when it comes to the Fantasy needed for today's youngsters, I think it's probably more appropriate. What I'm doing is classical.

──This is the very theme of this project, I think there are certain conventions in the fantasy worlds that have been expressed in modern Japan, I mean something like a common image of Fantasy that many people might picture in their mind.

Miura
: It's probably "Dragon Quest". If people who came in from "DraQue" created fantasy stuff, wouldn't it have that kind of flow?


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