XaiJu
Towergirls
Towergirls

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WIP: Overworld Map Movement System

In previous versions of the game, movement around the map was fairly loose and free form. We plan on removing this in the next build, and making it so that movement will be based upon location to location points with specific paths set up, enabling you to have defensive choke points, strategic locations, and most importantly, to have variables between how and where you move. Each of these locations are referred too as a 'node' and involves towns and special nodes such as caverns, towers, and special quest locations. Controlling nodes will be how you gather resources and expand your kingdom.

In general, there are several broad forms of movement:

While this is not the final form the system might take, it is our goal to try and include as many of the discussed features as possible.

So far a rough system of ‘connections’ has been put in place to represent these movement paths. We’ve been focusing on setting up the framework and making tools to ease content creation. Basic pathing is also functional, with basic conditions set up for an army to know whether it should be able to cross a specific ‘connection’ or not.

WIP: Overworld Map Movement System

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