XaiJu
Towergirls
Towergirls

patreon


Towergirls Unity 0.521b

I am crunching away like a madman.  Typically I prefer to have fewer larger patches, over more numerous small ones, but there were a few game-play inhibiting bugs introduced in the last patch.  This version includes fixes for those, numerous other fixes and code improvements, and the re-addition of a patron requested overmap encounter.

The plan is to keep crunching away, add back in the rest of the overmap encounters + queued up patron items + missing artwork, and releasing the true demo at the end of this month.  Getting real close.

Cheatcodes have been updated again for July.

Edit: Uploaded another quick patch which fixes a UI softlock introduced in 0.521



0.521

Added a new dialogue function for creating custom bool/float/string variables within a dialogue

Added a new dialogue function for checking the result of a random number against another number, variable, or custom variable

Added a new dialogue function for modifying the value of a custom variable during dialogue

Added a new dialogue conditional to check the value of a custom variable

The character variable dialogue condition can now check if the character has a particular passive trait or not

Overmap encounter fights can now begin with the party given the Surprised debuff

Dialogue can once again have a particular keyword, or action type, which can modify corresponding princess' dispositions if they are in the party

Added a new dialogue function for triggering a particular ser action keyword

The occasional 'encounter wounded man on the road' overmap encounter has been readded to the game, and now requires Ser to be only level 3 or higher

Transitioning from one game state to another (i.e. dungeons, sieges, overmap, etc. etc.) has been completely overhauled and should work and appear more smooth as a result

The item tooltips 'average damage' no longer wraps and fails to display more than two numbers

Fixed an issue where the 'food restore HP' ability wasn't set to the healing damage type

Fixed an issue where the Mana Recover and AP Recover damage types were set to the same number

The final level up confirmation displays the chosen attribute and characteristics in the right spots

The final level up confirmation can once again be backed out of

If the selected and displayed unit in sieges gains or loses a buff their display panel will now refresh

The Konvert siege now only starts under the correct circumstances when Ser is in Shaded Coast, oops

Bravebolds in the Throne room have been returned back to their normal scale; new sprite messed with that

The scale of Kobold Councilor in Everharsh Glacier and the Kobold Throne Room has been reduced

Overmap encounters are now loaded into the asset controller at the start of the game- used to have to manually assign a list of working encounters with drag and drop

When returning to dialogue with a black background from battle, there is no longer a jittery between stage and the game state is smoothly changed

Removed several debug cubes from the Canopy Cave encounter dungeon

Unarmed attacks should be able to hit and deal damage now

Mimic Injureds have had their health increased by 10% and now have +10% resistance to all damage types

When going from dialogue with a black background, to exiting an overmap encounter, it should now be one smooth transition with no jitter


0.521b

Fixed an issue where after an overmap encounter the UI could be softlocked

Reduced the chance for the 'injured person' encounter to occur on the overmap, and also in the Wasteland

Trinket item tooltips are no longer denote the trinket as being flexible or rigid

Added a collider object to the famshack in Fisher Farms which should prevent the origin NPC from reappearing later on

Fixed a few typos in the Ratfolk quest

Getting the item storage system set up now also grants Ser +40 experience


Towergirls Unity 0.521b Towergirls Unity 0.521b

More Creators