I am crunching away like a madman. Typically I prefer to have fewer larger patches, over more numerous small ones, but there were a few game-play inhibiting bugs introduced in the last patch. This version includes fixes for those, numerous other fixes and code improvements, and the re-addition of a patron requested overmap encounter.
The plan is to keep crunching away, add back in the rest of the overmap encounters + queued up patron items + missing artwork, and releasing the true demo at the end of this month. Getting real close.
Cheatcodes have been updated again for July.
Edit: Uploaded another quick patch which fixes a UI softlock introduced in 0.521
0.521
Added a new dialogue function for creating custom bool/float/string variables within a dialogue
Added a new dialogue function for checking the result of a random number against another number, variable, or custom variable
Added a new dialogue function for modifying the value of a custom variable during dialogue
Added a new dialogue conditional to check the value of a custom variable
The character variable dialogue condition can now check if the character has a particular passive trait or not
Overmap encounter fights can now begin with the party given the Surprised debuff
Dialogue can once again have a particular keyword, or action type, which can modify corresponding princess' dispositions if they are in the party
Added a new dialogue function for triggering a particular ser action keyword
The occasional 'encounter wounded man on the road' overmap encounter has been readded to the game, and now requires Ser to be only level 3 or higher
Transitioning from one game state to another (i.e. dungeons, sieges, overmap, etc. etc.) has been completely overhauled and should work and appear more smooth as a result
The item tooltips 'average damage' no longer wraps and fails to display more than two numbers
Fixed an issue where the 'food restore HP' ability wasn't set to the healing damage type
Fixed an issue where the Mana Recover and AP Recover damage types were set to the same number
The final level up confirmation displays the chosen attribute and characteristics in the right spots
The final level up confirmation can once again be backed out of
If the selected and displayed unit in sieges gains or loses a buff their display panel will now refresh
The Konvert siege now only starts under the correct circumstances when Ser is in Shaded Coast, oops
Bravebolds in the Throne room have been returned back to their normal scale; new sprite messed with that
The scale of Kobold Councilor in Everharsh Glacier and the Kobold Throne Room has been reduced
Overmap encounters are now loaded into the asset controller at the start of the game- used to have to manually assign a list of working encounters with drag and drop
When returning to dialogue with a black background from battle, there is no longer a jittery between stage and the game state is smoothly changed
Removed several debug cubes from the Canopy Cave encounter dungeon
Unarmed attacks should be able to hit and deal damage now
Mimic Injureds have had their health increased by 10% and now have +10% resistance to all damage types
When going from dialogue with a black background, to exiting an overmap encounter, it should now be one smooth transition with no jitter
0.521b
Fixed an issue where after an overmap encounter the UI could be softlocked
Reduced the chance for the 'injured person' encounter to occur on the overmap, and also in the Wasteland
Trinket item tooltips are no longer denote the trinket as being flexible or rigid
Added a collider object to the famshack in Fisher Farms which should prevent the origin NPC from reappearing later on
Fixed a few typos in the Ratfolk quest
Getting the item storage system set up now also grants Ser +40 experience