Duke here. It's been a very crazy past month for me, but you'll probably be happy to hear that production will be going into overdrive very shortly. I saved up enough moolah to quit my other job and move across the country, which was something of a drive. For the next few months I am able to focus entirely on Towergirls, which will hopefully allow us to re-add Kobold Princess and get the proper demo up and running much more quickly.
While I've been road-tripping Unyin has been continuing work on Glacier Fields, creating new assets and improving old ones, getting it looking more natural and prettier than before. This version also includes a bunch of missing features (BBOS, info popups, numerous bug fixes, sneaking, etc. etc. etc.), bringing it that much closer to the original GMS version. I've included some patch notes this time instead of overall systems progress, since that is pretty much covered in the patch notes.
Some work has also been put into the Overmap and gotten it more functional- so far that includes selecting things and pathfinding, although more will be added soon. The next proper Porting update on the systems will probably focus on the overmap, since that's been one of the frequent sources of complaints in the past. If you have any feedback on the previous version's overmap and kingdom stuff, now is the time to let us know (again?)!
I'm not going to delay this patch since I'd like the maximum amount of feedback possible, but we will be delaying future builds* shortly, at some point.
As always thank you for the continued support. Expect upcoming development to go
faster.
Towergirls 0.502
- Dungeons are now spawned correctly
- Item popups
- The Big Book of Stuff has been partially added.
- Cannot start combat while in dialogue
- Enemy loot (item drops and money)
- Added back in the gold fountain animation at the top left
- Fixed the dialogue typewriter effect to make new lines correctly with no jarring linebreaking
- BBOS popup when unlocking entries for items/foes/quests
- Quest BBOS tab hidden in main menu
- Sneaking works as it did* in the GMS version
- Enemy buff icons are cleared/refreshed when a new battle starts
- The game now loads to the overmap before spawning the starting Tavern.
- Added some additional parser/dialogue functionality- location text, random text, disposition modifiers, and more advanced goto's.
- You can no longer postpone dialogue ending by bashing enter repeatedly.
- Ser runs about 25% faster in dungeons.
- Starting a battle while sneaking will no longer bork Ser's animations upon returning from the battle.
- The right-most button on the bottom action bar will now open the BBOS.
- Glacier Fields have had their appearance modified; should more closely match the 2d assets now. Can mess with it more as needed.
- The battle camera movements/rotation can now be disabled under options. Incidentally speeds up battles considerably- may have messed something else up.