The progress this time is on the modeling of the body and hair.
In last week's progress, I had posted the progress of reducing the number of vertices of the face, but it is now completed. The face is now cleaner overall, while the facial modeling remains the same. I also corrected the balance of the face and added eyelashes and eyebrows. The first image attached is the before and after.
Next, I brushed up the body modeling.
The body in the attached second image has been prepared with longer legs and larger thighs, buttocks, and breasts than the previous Gotland. I think I was able to make the body more attractive by referring to various materials.
Finally, I modeled the hair. (third image attached).
The character has very long hair, so it was difficult to create. The number of curves in the hair is 64. I have only installed the curves, and there is still the tremendous task of converting all this hair into mesh, merging and deleting the overlapping parts, and adjusting it, so I will finish that first.
H U Lithi
2024-10-28 08:37:54 +0000 UTCJace Mcree
2024-10-26 20:26:57 +0000 UTC