XaiJu
Ansimuz
Ansimuz

patreon


Quality over Quantity

Hello World.

I have a announcement to make. I have decided to go full on Patreon. This mean I'm working 100% on making assets for my supporters. I really enjoy making Pixel Art Work and then see them in action used by talented developers in their games. 

Also I want to deliver better code for the demos that are reusable in your projects. And aside to the Phaser Demo I'm also including a Unity Demo.

 So, to make sure I deliver the highest quality assets I'm making an adjustment in the time-frame for the rewards.

For the premium packs the time-frame remain same; One Pack each month. But I'm adding a Unity Demo too. So you get a Phaser Demo and a Unity Demo.

For the Public Packs I'm making one every 2 months. This is because I want to invest more time on polishing the packs with enough elements to build a complete game from 0. These pack will include a better code reusable made in Phaser and possibly in Unity.

To summarize I'm going full on Patreon to Deliver Full Game Kits ready to use in Phaser and Unity.

Let me know your comments


Comments

you're welcome, you've made a wise choice making unity demos, everyone i know use unity to make their games (only a few use game maker, wich is my main game engine). This is a great plus for us, thanks for helping us

Luiz Gustavo Alves

Thank for the feedback. I'm always thinking what 's the best to contribute to the gamedev community and a the same time hone my skills

Luis Zuno

Well, I look forward to it. The best way to get confidence with something is to just do it. ;)

David Clarke

what a great news, this is actually the best thing i hear from you since i became your patron, you're going to work full with us, since i made a game for a jam using your sprites (wich i am still working on to publish to mobile) i realize that now i have so much more to do with the art you're making, that now i will focus on making good games with your packs to build a portfolio of coding trying to find a job in a game company, and now that you're making unity demos will be much easier for us to understand and play your demos, maybe doing some debugging since it is a more popular engine. anyways, thank you so much for making a good job for us, i am pretty happy to be your patron

Luiz Gustavo Alves

I may make more tutorials in the future once I feel more confidence in teaching game dev and pixel art

Luis Zuno

Interesting stuff! Will you be making any more tutorial-style videos about Pixel Art? I love watching your Time Lapse videos, but would also love some real-time videos where you talk in depth about your process! Keep up the great work. :)

David Clarke


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