Changing things up this week to bring you something different! As some of you know, I've been working more or less all month on Rusty Seas, and I thought I'd give you patrons a first look at the alpha build!
It is, admittedly, a little bare bones. I had to learn a lot of stuff, make a lot of assets, and do lots of trial and error to get this far, but I wanted to make sure what was there was stable and playable. A proper tutorial/introductory level should be available in a future update - for now, I've put in a page with the controls and some basic instructions. The current game is set up for an endless/score attack mode.
Things to look forward to when I set aside time for them in the coming months:
- A proper tutorial
- Cutscenes!
- Multiple playable characters, perhaps even more than what's on the title screen
- More enemy types
- Music, once I find a musician I can commission or a soundtrack I can get the rights to.
- Campaign mode
- Bosses
So feel free to download and stress test the alpha, and let me know what you think!
This week's non-game content will be rolled into the next Sunday post, so expect plenty of high-res pics, WIP's, and dinner edits then!
EDIT 3-1-2021: Did a quick Day 1 (day 2?) update to fix a collision bug that somehow slipped under the radar. You should be able to redownload, and (hopefully) it should play the same!
AyGee
2021-03-02 09:43:37 +0000 UTCsari
2021-03-01 19:02:10 +0000 UTCAyGee
2021-03-01 18:33:59 +0000 UTCAyGee
2021-03-01 18:33:26 +0000 UTCsari
2021-03-01 18:08:29 +0000 UTCSebastian Foxblood
2021-02-28 20:03:54 +0000 UTC