Unfortunately, we had to make the difficult decision to delay the release. We are truly sorry for the last-minute announcement. After thoughtful consideration, we feel it’s best for the game and the community. This year, we ran many playtests with friends and fans, and we were confident that we could improve the game enough in time for December. In the lead-up to Early Access release, we broadened our playtests with a more varied playerbase, and the latest feedback we r...
Hi everyone, Chloé here, bringing you our last town showcase until the game’s launch! How exciting! Today, we will go over Marvin’s house, and I will also show you some of the areas you will be able to visit on December 8th. This Patreon post is for patrons only, so please don’t share it. Thank you!
Rewatch This Week’s Livestream
In case you missed it, we streamed the Paramaker last Tuesday! Carina is hosting streams (for Patrons for the ti...
Hi, Alex here! Welcome to today’s post, where we will be sharing the video of this week’s livestream, announcing the next one and describing our progress on what we want to finish before the Early Access release on December 8th!
🏡 1-Hour Build Mode Video: Watch or Rewatch This Week’s Stream
Carina, Gab and Alejandro organized our first-ever stream this week for Patrons on Discord, and it went pretty well! Thanks so much to those who came. It was a really fun even...
Hello everyone! Léa here today with a very special post: my last one! 😁We are closer and closer to release day, and I won’t be writing any more until then. I wanted to make this one a little different and decided to show you a speed build of the interior of the clothing store in the Old Town: L’Armoire.
A good day to everybody! Jérémie here with this week’s Patreon post about some more live mode mechanics and features you’ll find when the game launches in Early Access this December! We’re still working hard on all aspects of the project, but things are really coming along nicely! As usual, this post is for Patrons only, so please, keep it where it belongs!
This time around, we're excited to show you new animations for children! Working on these was a lot of fun—especially the sandcastle ones—and we can't wait to add even more for this life stage. ⭐
You can watch the showcase at the top of this Patreon Post. ⬆🎥
Note that this post is for Patrons only; please don’t share it. Thank you! 🔒
🎥 Animations Shown in the Video<...
2025-10-03 13:05:04 +0000 UTCView Post
Heya everybody! Jérémie here for this Friday’s post! In Paralives, you’re going to have a whole open-world town to explore, and this means having things to do while exploring, of course!
Hi, it’s Alex! Today, I’ll update you on our progress on the live mode and show you various small features and improvements we’ve made. As usual, this post is for Patrons only, so please don’t share it! 🔐
Completing the Last Live Mode Features Before Release
These days, we’re finishing up some of the last features that we will have time to develop before the game comes out in Early Access on December 8th! Here’s an overview of the systems w...
Hello everyone! Chloe here to bring you today’s Patreon post!
Progress on the town is going well, and we have pretty much settled on the layout of everything. All that’s left is to finish the lots, polish the town itself, and add fun stuff for players to do or find in the town. I’d say the hardest part is done! Today, I will be showing you the mountain and countryside areas. This post is for patrons only, so please remember not to share it. Thanks!
I have improved the autonomy system to make Parafolks perform actions automatically after they finish something, depending on certain conditions. For example, after using the toilet, it is recommended that you wash your hands, so your Paras will do that now! But if you have a Sloppy personality trait, they will not do it.
🤫 This post is for Patrons only, so please don’t share any of its content! Thank you!
2025-08-29 14:05:02 +0000 UTCView Post
What’s up everyone! Andrei here, back again with some fresh music for you! As the town of Paralives continues to come to life thanks to our amazing artists Chloé and Léa, we’ve been adding different types of local businesses for your Paras to explore. (You can check out more about the town in this post). To give a specific vibe to each of these businesses, we decided to compose custom music for some of them ...
Hello everyone! Léa, here today to bring you two building redesigns for the city! We are getting closer to the release, and we need to rework some of our previous builds to include them in our brand new town. In our most recent trailer, you got a first glimpse at the city that you will soon be able to explore. Since then, we’ve been hard at work on improving our older builds, and to...
Today I am going to talk about the genetics system in Paralives, something we started working on a long time ago (back in 2020… time goes by so fast!). I’ve been revisiting the whole system recently to make it work with all the updates to the Paramaker that have been implemented since, and to integrate it into the pregnancy gameplay. A perfect opportunity to show you how it holds up in action!
Note that this post is for Patrons only; please don...
Heya everyone! Jérémie here for this week’s Patreon post, where I go into more details about gameplay mechanics around babies, toddlers and children. In this previous post, Richard showcased the animations, interactions and visual flourishes that are in the game, but I’m going to get into the nitty-gritty of the systems and how things will work when the game releases in early access. As usual, this p...
Today I’d like to show you some of the animations that Alice and I have been working on for the last couple of weeks: conversation and talk animations between Parafolks!!! You can watch the showcase at the top of this Patreon Post. ⬆🎥
⚠️ Last Chance to Get Some of our Patreon Rewards
Hi, it’s Alex! Sorry to interrupt this post to share a quick reminder: when the game releases in Early Access, we w...
For today’s post, I’ll walk you through highlights of the gameplay session I had yesterday to test the game. It will give you some insights on the current state of the live move! Please note that gameplay systems, gameplay content, the naming of things and the interface are still a work in progress. For example, notice how the icons for the 4 needs don’t match together (they are placeholders and we will make the final icons later on)!
Hey everyone! Andrei here, ready to bring some special music to this post 🎵 Ever tuned in to your favorite radio station and gathered with friends or loved ones to share a moment, letting the music create the perfect atmosphere? Or maybe even slow-danced to a song before sharing your feelings? We wanted to have those kinds of moments for Early Access, coming up on December 8th. Check out last week's post here f...
Hello everyone! Chloe here for today’s Patreon post! Today, I will show you a bit of the behind-the-scenes of the creation of the town as a whole, and we will look more closely at the Antiques Shop, which you may have spotted in our latest trailer. I recommend watching it if you haven’t already!
Today, I wanted to show you a tool I made for the game that allows the creation of cutscenes. It’s very useful for us developers to showcase the game, and we used it to make the release date announcement trailer. I named this tool Storyboards. Our goal would be to make it available to players, too, once we have finished developing it, which could be after th...
Hi, Alex here for an extremely exciting post! We’re finally ready to announce a release date for Paralives’ Early Access, which will be December 8, 2025, and we made a brand new trailer for the occasion! We also have many details to share regarding the game’s release, so please read on!
This Patreon post is public, so feel free to share it. Thank you!
🎥 A Brand New Paralives Trailer
We’re happy to reveal a new trailer for Paralive...
Hello everybody! A good Friday to all! Jérémie here with a new post to delight and inform you! I’ll be talking about what we’ve been ‘cooking’ on the cooking system recently, and I hope you’ll appreciate the new information I’m about to share with you! As usual, this post is for patrons only, so please do not share it!
But before that...
Get an Exclusive Postcard Signed by the Team!
It’s that time again! Don’t forget to upgrade you...
Today I’d like to show you some of the animations that Parafolks will play when standing idle, which will reflect their vibe personality trait! You can watch the showcase at the top of this Patreon Post. ⬆🎥
Because the programmers were actively working on that aspect of the Live Mode, it was the perfect moment for us, animators, to work on this as well and be able to playtest it right away! ⭐
Today, I’m excited to share some insights into the character autonomy system I've been working on recently. It's all about making our characters feel more alive and unique when they’re not directly controlled by the player!
🧠 Different Types of Autonomy
Autonomy in our game essentially covers how characters behave when they’re not being directly controlled. On the technical side, there are different aspects of it that are covered by different...
Today, I’ll be sharing various progress updates regarding different aspects of life simulation in Paralives: relationships, wants, personality and more.
New Team Member!
Before discussing live mode gameplay, I’m happy to introduce a new team member, Émélie! She will be joining us for a temporary contract to recreate Patrons as characters that can appear in the game. We have 2000+ Parafolks to create for people who pledged at least 3 ...