Just an update to let those who care that I'm still alive and busy.
Wrapping up Babe Runner logic and gameplay mechanics proved to be "challenging" to say the least...To the point I cannot really stand calling them "minigames" anymore, considering the huge amount of coding they've brought to us, so far.
Main issue was they're not meant as "stand-alone" minigames but they're interdependent in ways that would most surely give headaches to us both in case I'd try to go into details...So I won't (even considered I had to plan all this in writing first, so I had my headaches share already. lol).
I don't know if Babe Runner's gonna be one of the "best" western Visual Novel ever, but sure as hell is gonna be one of the most complex (if not the most complex) in terms of gameplay mechanics and base code logic.
Luckily enough, it seems like we're nearly done.
As of now I'm focusing on reviewing expressions and proofreading the 6k-something words I wrote for the Prologue chapter, while Xela expects to be done with reviewing parts of my (messy) code by Thursday.
And that's it for now...
Hope you're doing great on the other side of the screen!
Love you loads.
TheWorst
2017-03-21 06:13:18 +0000 UTCMr. Stibbons
2017-03-20 23:58:13 +0000 UTCTheWorst
2017-03-20 13:05:23 +0000 UTCMr. Stibbons
2017-03-20 11:33:36 +0000 UTCRwede
2017-03-19 14:47:49 +0000 UTCTheWorst
2017-03-19 14:41:06 +0000 UTCRwede
2017-03-19 14:00:09 +0000 UTC