Welcome back adventurers! For the next part of our city, we enter the second level of the docked ship, where the festivities continue with a small fighting ring and its saloon. Connected to it is two shops and their shared storeroom, where a smaller tram is docked, unloading seedy cargo. The pathway tunnels northwards too, where it rejoins the lower level of another bar, stocked to the rafters with loot!




In this set is the first part of our modular train kit! In this first set are cargo cars, some second and third class sleepers, including double-deckered carriages and seating areas!




We've also made a layered PSD with backgrounds and some basic rails. The train carriages come in a folder with auto-generated shadow layers, and should be pretty intuitive to use. Plenty of space for train-hopping too, if parkour's your thing!
Let us know what kind of scenery you'll like for the next batch we make, which should include more unique cars like first-class cabins, stables, and research labs. So far what we have in mind is the standard biodomes: grasslands, frostlands, rivers, plus a shanty/wild-west style station for those campaigns that need a non-airborne station to land on.



And that's all for this set! Stay tuned for the third and final part of this month's update!
--------------------------------
Download Links
City Assets | $1 Rewards | $2 Rewards | $5 Rewards