In The Grim Darkness of the Far Future...
Added 2023-02-12 23:16:28 +0000 UTC
...there is Giddy's Yearly Patreon Post (2022) (Delayed). Hope it finds you well.
I "recently" (Winter 2022) ran a Deathwatch oneshot using the Dark Heresy system for Foundry, and cooked up a couple of visual bits to go with. Namely, these were a "dataslate cutscene" button, and a "sliding-door scene transition button," both of which, I'm happy to report, elicited plenty of 'oo's and 'aah's from my players.
Here's what they look like in action:


If this (against all odds) is of interest to you, attached is a Foundry module containing both, along with an additional option to enable a more "Deathwatch"-ey styleset for the system (i.e., more grey). Unzip it to your Foundry "user data" (visible in the Configuration tab of Foundry's Setup page) -> modules folder!
That's all for now. As always, for updates/discussion/flames/etc. drop by the Discord.
Stay safe out there.
Comments
Something For "Curse of Strahd", with all it's spooky bits, regarding the mists and the slamming giant gates at each end of Barovia would be awesome! Don't really need the Dataslate, but the transition screen would be phenomenal! Maybe even a bit of laughing audio after the audio of the creaky slam too .... ooooooo .....
Wolf Thunderspirit
2024-04-04 21:19:29 +0000 UTCVisual Studio Code is good, and free: https://code.visualstudio.com/ Or (assuming you're on Windows) for something less heavyweight, Notepad++ is a must-have either way, and will at least provide some syntax highlighting to make things readable: https://notepad-plus-plus.org/downloads/ If you're brand new to coding, I'd recommend e.g. the FreeCodeCamp JavaScript course as a starting point: https://www.freecodecamp.org/learn/javascript-algorithms-and-data-structures/
Richard Jewson
2023-02-23 16:34:06 +0000 UTCWhat is the best way to open the module to see the code? Admittedly new to coding but trying to learn. I tried notepad, but it seemed like the wrong place.
Roll the Bones
2023-02-23 15:44:31 +0000 UTCFeel free to crack the module open and have a read, it's not a lot of code!
Richard Jewson
2023-02-19 10:20:25 +0000 UTCI wish I knew how you did this so I could make something similar for my D&D and Cyberpunk games.
Josh the Alchemist
2023-02-19 00:38:26 +0000 UTC