XaiJu
Giddy5e
Giddy5e

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More Than 99 Problems

<Obligatory lich pun> <Skip to paragraph 4 for the start of actual content>

So we've cracked 100 patrons, which is both humbling and unexpected. Big thanks to you all; without your valuable patronage, my bank account would contain less money. 

But on a less shit-eating note, I've never been one for e.g. social media ̶o̶r̶ ̶r̶e̶a̶l̶l̶y̶ ̶b̶e̶i̶n̶g̶ ̶s̶o̶c̶i̶a̶l̶ ̶a̶t̶ ̶a̶l̶l̶. 100+ people following and supporting what I'm doing is a hard concept to wrap my head around, in a wonderfully vertiginous way. I can only hope it continues, and hope that I might thank/repay you all through the medium of hard labor.

Of time spent on which, my weekend was unfortunately lacking. A correlation between the reduction in my coding activity and the release of Borderlands 3 could be drawn, but let's not point fingers. Because pointing a finger would mean releasing the trigger of the sniper rifle/RPG hybrid being used to joyfully explode colorful aliens.

Despite all that, here's Plutonium v0.0.3b, which includes:

In addition, I spent some time tinkering with the character sheet. I wasn't happy with the layout and/or functionality I had for spells/items/features, so reworked it to reduce visual clutter and expand the possibilities offered. With that in mind, here's a preview of the spells UI:

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And here it is in action:

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And while it may look a bit shitty, I can assure you it was looking significantly worse before. I'll be continuing to make improvements to it as I go (such as adding column headers to those spell rows, and allowing a pidgin Markdown variant for text editing), but as always, suggestions are welcome.

That's all for now. Descent into Avernus is out on Tuesday, so I hope to be posting a Discord announcement or two in the near future. Until then, stay safe out there.


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