YOUTUBE LINK: https://youtu.be/lbOghip5CPI?si=HDZJWKoKr91pJQbq
Hey folks!
After two years of production we've finally got the first episode of this series ready to roll.
This is the first in a series of videos we have filmed that dive deep into specific areas for design. From character design to making doors, from creating marketing materials to lighting. Each episode focuses on the particular challenges that arise when thinking about these specific areas of design.
We're calling this series HOW GAMES ARE MADE and each episode focuses on a specific element. This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and much more.
Chapter Markers: 01:36 - Sound 02:24 - Soundscapes 04:36 - The Engine 06:45 - Foley 11:04 - Priority 13:14 - Synthetic Sounds 15:12 - How Sounds Sound 16:49 - Processing The Final Audio 20:21 - Credits
We hoped to make a series that wasn't overly technical like a tutorial, but dove deeper into specific areas to really showcase the broad range of complex problems that game designers have to handle over the course of a project.
There are plenty more episodes are coming too, we have the first 4 mostly edited already. Myself and Jeremy have worked really hard on this in both filming and post-production.
Thanks for supporting our work, we hope you enjoy this first episode!
Danny
IRIDYSCENZIA
2025-06-21 09:57:50 +0000 UTCWouter
2025-06-17 06:46:56 +0000 UTCStephen C
2025-06-16 21:34:02 +0000 UTCFrank Rooney
2025-06-16 20:28:48 +0000 UTCChristopher Nokleberg
2025-06-16 20:04:42 +0000 UTC