UNLISTED YOUTUBE (DON'T SHARE): https://www.youtube.com/watch?v=HbyH9E2xaIw
Hey Early Access Patrons,
After two years of production we've finally got the first episode of this series ready to roll.
This is the first in a series of videos we have filmed that dive deep into specific areas for design. From character design to making doors, from creating marketing materials to lighting. Each episode focuses on the particular challenges that arise when thinking about these specific areas of design.
We're calling this series HOW GAMES ARE MADE and each episode focuses on a specific element. This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and much more.00:00 - Intro
Chapter Markers:
01:36 - Sound
02:24 - Soundscapes
04:36 - The Engine
06:45 - Foley
11:04 - Priority
13:14 - Synthetic Sounds
15:12 - How Sounds Sound
16:49 - Processing The Final Audio
20:21 - Credits
We hoped to make a series that wasn't overly technical like a tutorial, but dove deeper into specific areas to really showcase the broad range of complex problems that game designers have to handle over the course of a project.
There are plenty more episodes are coming too, we have the first 4 mostly edited already. Myself and Jeremy have worked really hard on this in both filming and post-production.
You are the first people to see this new series so please let us know what you think.
Thanks for supporting our work, we hope you enjoy this first episode!
Danny
Disco Cat
2025-06-13 20:25:19 +0000 UTCPatrick Hanlan
2025-06-12 00:07:44 +0000 UTCRiccardo Margiotta
2025-06-07 18:18:29 +0000 UTCGlup Shiddo
2025-06-06 19:22:05 +0000 UTCMittenFacedLass
2025-06-05 22:34:39 +0000 UTC