XaiJu
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Animation Progress Update - Sept 27

Just wanted to give a small update on the progress of my next short animation, progress is smooth, and I'm pretty happy with the result so far.

The entire animation is pretty much watchable start to finish. I've uploaded a new preview on the Discord, and attached another preview below.
I added the final shape to the animation, and updated the shader to closely match the skin shader on the Office Lady.
I want to animate a new introduction for the animation as the current one is just a placeholder.

I've been experimenting more with Houdini for simulation, and I've gotten more comfortable with the workflow within Houdini, and I've been liking it a lot. I've been using this animation as a bit of a base to test some stuff on it, and I've made some pretty decent progress.

What I've discovered working with Houdini so far is this:

I don't think this is a good program for solid soft-body simulation with inflation from what I could figure out so far. Maybe I'm doing it wrong, but that way I've got it setup is that the simulation is pinned to the animation, but there's a balance between the simulation and the strength of the pin, and if the pin isn't great enough, then the simulation won't match the inflated portion of the model properly. I can't really figure this one out no matter how much I tried, but maybe some more experimentation will help with this.
However, if you sacrifice the jiggle, you do get something quite interesting. It's still simulated and it matches the animation pretty closely, and it can interact with other simulations in the scene, like the clothes, so the clothes can actually affect the body, and the body can affect the clothes. You just lose the jiggle and weight of the soft-body.
I have a solution for the substitute, physics driven bones on the belly, breast, and hips will help drive a bit of the animation and feeling of weight, but unfortunately I don't have a good solution for entirely simulated soft-body yet.
I have figured out tearing, this has been solved, but I finally understand Houdini enough where it's really no big deal tearing cloth now.
I'll be posting more about this soon as the animation progresses, but this may be the first animation where I actually get to incorporate Houdini.

Also I'd love some suggestions for a name for this character, I've just been calling her Office Lady but since she'll be showing up more in other works outside of the Office Animation and this animation, I thought I should give her a name.

Animation Progress Update - Sept 27 Animation Progress Update - Sept 27 Animation Progress Update - Sept 27 Animation Progress Update - Sept 27 Animation Progress Update - Sept 27 Animation Progress Update - Sept 27

Comments

Great video! Love it so far. She looks like an Amanda to me

Nearly-there

Honestly love the animation dude. Looking really good, love the transition from heavy bottom to full body 😁. Now as for a name hmmm 🤔 As for suggestions, I’m thinking Claire, Sabrina, or hope.

Slash The Penguin


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