I just wanted to give a quick update on the progress of Tied and Bound!
Things are going smoothly! The middle section is nearing completion, I just have a bit more work to do on smaller details like facial animations, then a bit of polish to get it looking all smooth. Next up for the middle section, as seen above, is simulation, which will give it the squish that it's currently lacking! I'm actually expecting simulation to go fairly smoothly, I've got a pretty decent solution to simulation that I've already used and applied to finish the beginning and ending of the animation.
If you can't already tell, I still have a good bit of work to do on it, but it's getting pretty close. The beginning is basically done, I want to revisit it just for a bit to polish it up a bit, I feel like I can add just a bit more to the beginning section. The final section is practically complete outside of some adjustments to the shaders and textures, and some facial animations.
Overall, what I've got left is polish and simulation on the middle section, finish up the set and background, re-adjust the lighting because I liked the original's tone more, and do a bit more work on shaders and texturing. Then after all of that, dedicate a few days to render it all out and make sure it's all pretty and nice, then it's off to edit, and sound, and release!
I'll be posting a rough cut of the final animation here when the middle section is more complete, I'm thinking tomorrow because the I've been able to make a lot of progress on the animation of the middle section with some better animation practices, and it's going pretty quick now. The rough cut will be a viewport render, the entire animation in a rough cut to give you an idea of how the final will look.
But I'm really happy with how this animation is turning out, and I'm excited to finally get this finished and out the door for you all, this was actually a fun one to work on, and didn't really have any huge problems like my last few animations.
Let me know what you think! I hope you all like this!