I've been experimenting with a new way to render images and animations!
This is my first attempt at a 180 Degree VR Image, designed so you can see a full size, properly scaled, high resolution blueberry, in your own room! This can be used with any headset that supports passthrough! For example: Quest 2, 3, and Pro, Pico, and the Index!
The green part is cut out of the viewer, so you only see the blueberry, and it overlays it in your own, natural space!
You'll have to use the DeoVR Video Player to use this properly, just download the image, upload it to your device, and choose it from your local files! I may make a non-passthrough version later for headsets that don't support, or have very poor passthrough quality.
This should look great on Quest 3 when it launches tomorrow!
Here's an article from DeoVR showcasing their Passthrough Chroma Key feature, and how to use it!
https://deovr.com/blog/54-passthrough-the-next-frontier-of-the-virtual-reality-experience
Once there becomes an open source VR Gaussian Splatter player available (some exist but they're not available yet), I'd also like to try Gaussian Splatter for rendering high fidelity models for full viewing in VR, which means you'll be able to walk around the entire blueberry, fully to scale, and see every detail, all at a fidelity that matches my final renders!
There is a VR Viewer for NeRF models available, but it's not very performant, but I'll look into this soon. It's the same idea as Gaussian Splatter, but Gaussian Splatter is generally easier to run, but looks better than NeRF
If you're wondering what this is, this video showcases Gaussian Splattering
https://www.youtube.com/watch?v=Ck_ZN4Fg5aA