Procedural Grapes - Patreon Exclusive
Added 2024-09-01 17:11:35 +0000 UTC
Welcome to this month's patreon exclusive tutorial: Procedural Grapes.
In this one we will create step by step some grapes in Houdini , starting from the procedural modeling, simulation with vellum and rendering with karma XPU.
WATCH PART 3
I hope you enjoy this one. Thank you!
Comments
After following through I created an HDA and then created a new master material for the grapes in Unreal using the Substrate shader system. Rendered through Unreal's pathtracer.
Terrance Matthes
2025-02-16 23:53:09 +0000 UTCI SUPER enjoyed this. So many useful workflows. Hope to see more of these.
Philipp Welsing
2024-09-07 11:16:51 +0000 UTCFantastic work! Very informative and I've learned a lot of new things. Thank you
David Hannah
2024-09-03 19:57:16 +0000 UTCWoah this is so cool! I will try to complete it, thank you
Андрій
2024-09-02 06:06:12 +0000 UTC