UPDATED TO ADDON PACKAGE!
INCLUDED
INSTALLATION
Uncompress into your VaM\AddonPackages directory.
I've add my (semi) updated animator script, which allows control of unity assets animations, since VaM version 1.17.5 broke steamVR inputs, can't use the vive controller. I think oculus controller still works, not sure (let me know)
If you haven't updated VaM, I've included an updated version that should still work with version before the beta updates. You just need to delete the current 'animator.cs' and rename 'animatorPRE1.17.5.cs' to 'animator.cs' .Since meshedvr is still working on the inputs, I'm gonna have to wait till it's fixed before I look into updating the code.
Included is a Faux Skybox so you can project the Thundercat signal from the sword anywhere. Since regular skyboxes will not display light cast upon it, this semi-translucent one will.
I've sim the top so that the underwear can be undressed. The demo scene shows how to undress/dress it.
KNOWN ISSUES
There are some distortion in the outfit, specially the glove. Still trying to iron those out, but not sure if I can get it any better with the current clothing system (really need rigid clothing option)
The distortion on the belt isn't horrible, but included in the unity asset are badges that you can use in place of the one on the belt.
Credits
the sword is a 3d printed model by maillemaster, which I combined and textured.
Everything else I made from scratch.
Please, don't share this publicly until the early access expires.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
