XaiJu
YotesGames
YotesGames

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January Progress Report (Some Cleanup Required)

We've been working especially hard on a level editor tool (any of you with access to our Daily Neigh posts can see we've been chipping away at this for a long while now) and getting things to a point where we can smoothly, quickly get things placed where we want them and customized to exact specification. 

Hard part is making it not just work, but also be clean enough to comb through for bugs. It needs to be foolproof or we'll be spending way too much time not able to identify where a problem is coming from or worse yet, having to change hundreds (even thousands) of objects separately because of a minor error that affected one thing and got copy/pasted into a bunch of others. No bueno.

So right now we're getting this stuff up to snuff by building (and re-building) the Demo Island back from the 2017/2018 build way back pre-calamity. Each time is a smoother experience than the last and it'll lead to us being able to make the hundreds of maps needed for the final game. All built on a solid foundation with efficient debugging in mind.

We hope you look forward to playing it, and we hope to have it in your hands by the first week of February.

(And proper thanks to Avaxian for making today's header image. Very tasteful, topical, and terribly true to life.)

January Progress Report (Some Cleanup Required) January Progress Report (Some Cleanup Required)

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