XaiJu
MoriSan77
MoriSan77

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[RELEASE] 3D trees for Vake Saburtalo 60s

This mod replaces original trees on the track with 3D ones using TreeFX.

Track by RustyRussel : https://www.patreon.com/posts/vake-saburtalo-118490895

[RELEASE] 3D trees for Vake Saburtalo 60s

Comments

This is a wonderful, two questions though, how did you get that cinematic race start cutscene? And could you try do this for le_mans_85, good quality but it just lacks with the 2D trees and bushes. You can find the track here in the "my conversions" folder - https://drive.google.com/drive/folders/0B6YBokXY5o8QZTI0MHZEc1hvNW8

pogo

Bless you. Thanks for helping, the trees indeed look 3D now. I didn't put the whole line in, i had treeFX.ini] instead of [INCLUDE: treeFX.ini]. All working fine now. Thanks.

menacegtr

Hi, not sure where you got this script, but I was referring to the ext_config.ini located in the "extension" folder in the track directory (assettocorsa\content\tracks\[your_track]\extension). In this file you just add [INCLUDE: treeFX.ini] in a new line after the last line.

MoriSan

Ok, i think i have it. You mean like this [SCRIPT_...] ACTIVE = $" read('csp/version', 0) > 2050 " SCRIPT = object_removal.lua [SCRIPT_...] ACTIVE = $" read('csp/version', 0) > 2050 " SCRIPT = flag_pos.lua treeFX.ini]

menacegtr

Hi, just open ext_config.ini with a text editor and add the following line at the end : [INCLUDE: treeFX.ini] Does it make more sense to you ?

MoriSan

Sorry for the noob question but how to input ext_config.ini [INCLUDE: treeFX.ini] How should it look. I don't want to mess the whole thing up.

menacegtr

Yeah man!

Gareth Hopkins

Fantastic Work Mori! Again, you have completey renovated this game to a maserpiece. Thank you for your work :D

Jay Jay


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