XaiJu
VeryMingMing

VeryMingMing

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VeryMingMing posts

Conditional Female Walking and Running Animations

Non Characteristic Standard Female conditional walking and running animations.

It changes depend on Armor conditions.(Cloth,Light.Heavy Armor)


Next plan

-Standard Male walking and running

-Weight/Race based Walking and running

-Modesty Walking and Running

-Connect with Race animations(Changing to OAR conditions)


Now making Elven race animations and fixing old Race animations.

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Vindictus Combat Vol.6 Dualsword Vella

Requirement

Requirement

MCO above 1.6 ver(for Weapon arts)

https://www.skyrim-guild.com/mods/attack

Payload interpreter

https://www.nexusmods.com/skyrimspecialedition/mods/65089

Animation motion revolution:

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Cheeky Girl Taekwondo 1.0

Requirement

ADXP/MCO and requirement(Avobe 1.605 for MCO WeaponArts)

https://www.skyrim-guild.com/mods/attack

Hot Key Skills(for Super Arts)

https://www.nexusmods.com/skyrimspecialedition/mods/86352

Open animations Replacer(for Random Idles)

2023-08-18 12:17:59 +0000 UTC View Post

WIP)Taekwondo animations for Sadistic girl 0.9

Sorry for late.


Actually I didn't expected rendering each Idle animations tooks loooong times.

But that Idle animations was my purpose to make this moveset.

So..that was fun and I am happy that available better-quality Idle animations.


Change Log

Custom Camera works for Each Powerattacks

SuperArts Sakkai Fuhazan(HKS Skill A, need 50 magicka and 30 secs cooltime)

SuperArts Fengshuei(HKS Skill B, need 80 magicka and 5 mins cootime)...

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WIP)Taekwondo animations for Sadistic girl 0.3

Another h2h animations for testing OAR.

Now it containing Basic combos only

(N: Normal attack P: Power attack)

N-N-N-N-N-N

N-P or N-N-P

N-N-N-P or N-N-N-N-P

N-N-N-N-N-P or N-N-N-N-N-N-P

and gonna update

-4~5 Random h2h Idles

-2 Super Arts

-VFX and alternative moveset

*Why OAR?: for Random Idles

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Starwars update Blaster moves

Nothing special..Just saber attack animations with blaster based on Starwars: Surviver.

4 normal attack

4 power attack

combinations with power to normal attacks.

_(ツ)_/¯


Requirement

Lasers (magicka blasters)

https://www.nexusmods.com/skyrimspecialedition/mods/93230

Lightsabers (Magicka Sabers)

2023-07-14 11:17:38 +0000 UTC View Post

WIP Starwars 2hm Crossguard moves

Very Simple moves based on Starwars: Survivor


8 way locomotions

3 normal/power attack combos

sprint attack

and saber throwing as mco weaponarts


Gonna public release with blaster moves when is finished.

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Vindictus Combat Vo.5 Fiona Hammer

5th Vindictus Combat Movesets

Simple Movesets with impactful camera works.

with 1hm locomotions.



Requirement

MCO above 1.6 ver(for Weapon arts)

https://www.skyrim-guild.com/mods/attack

Payload interpreter

https://www.nexusmods.com/skyrimspecialedition/mods/6...

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StarWars Lightsaber movesets

Simple single blade movesets for lightsaber

There is two stances. Cal's(Starwars Fallen order/Survivor)Padawan Stance and Starkiller(Starwars force unleashed 1/2) stances.

Can change to each stance through using hot key skills.

Requirement

ADXP: https://www.skyrim-guild.com/mods/attack

Precision(For weaponarts):  2023-06-02 09:44:59 +0000 UTC View Post

Vindcitus Combat Hotfix And HKS OCPA Config

At first, If you want to use new skills, need install


Hot key skills(HKS)

https://www.nexusmods.com/skyrimspecialedition/mods/86352


and

One click power attack(OCPA NG)

https://www.nexusmods.com/skyrimspecialedition/mods/60878


are re...

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Vindictus Combat Vol.4 Belle

Impactful battleaxe moveset and unique 2hm/2hw locomotions of Belle and Delia. 


Requirement


MCO above 1.6 ver(for Weapon arts)

https://www.skyrim-guild.com/mods/attack

Payload interpreter

https://www.nexusmods.com/skyrimspecialedition/mods/65089

Animation...

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May Reward Arrived

Vindictus Combat Vol.4 Belle and female 2 handed walking/running animations are finished


Check Rewards tab

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Race Animations Locomotions Update

Last 4 monthes, I've suffer from F**kin locomotions Seriousley.

Now I finished Remake/add 'Non combat' locomotions and rebalanced/improved qualities of every race attack animations.

Nothing fancy locomotions but I think It could most suitable weapon drawn 8 way  locomotions for NPC.

I'll Put off combat locomotions until finish elvish animations. Because it was really painful works...I felt several times that I'm wasting time :(

Anyway, there is some changes and bu...

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Imperium Animation Complete pack

3rd Race animations Imperium Animation pack has finished.


I tried to make race animation pack for

Non Stylish

No JRPG heroes looks like

No Souls franchise looks like


This animations pack may suitable with knight class NPC


This anmation pack contains better qualities of non combat locomotions than previous race animations pack. And Ironically....this locomotions are well fit with Dark souls franchise movesets. 

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Vindictus Combat vol.3

DanAh movesets from Vindictus.

Original animations contains draw-sheath moves but I arranged to non sheath animations. Because 99.7% swords in skyrim are not Yamato sword.

Based on Hwando swordmanship from Chosen dynasty.

Well fit with Japanese Katana or Chinese swords.

#20230304 Fixed Radius/Hitframe of Cursebreak(NNPPP or NNNPPP)

#20230304 Counter Attack supports Sekiro S/Hellblade/Eldencounter

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Mar/Apr Reward Arrived

Reward of Mar/Apr is DanAh moveset from Vindictus


Check Reward Sections Vindictus Combat Vol.3

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Nordic Non Combat Locomotions Re and Nordic Final

Simple and better quality and heavier feeling locomotions.


Semi-directional vanilla style 8 way run/walk animations are included.



Now I'm trying Re-balancing Complete pack(Nordic/Desert Race) before release Bre/Imperial Race animation.

And there will be nothing to fix in Nordic animations pack. For now..



Change log

-Fixed wrong Sync in combat 1hm forward animation

-Fixed 'Every' Movesets to fit with New...

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GOW: Ragnarok Mjolnir Animation Update

What's new and change log

*Added Mjolnir animations based on GOW: Ragnarok Boss Thor moveset

*Little bit faster unarmed animation while Spartan Rage

*Fixed Axe base animations to GOW:Ragnarok styles and delete infinite power attack

*Spear Runic attack can activate while normal attack combos.


Testing throwing animation for Axe Movesets as weapon arts.

But unfortunately I found some bugs with 1.6.0.5(1st Unarmed powerattacks are doesn't works)

<...

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Nordic Combat Locomotions Re

I wasted whole of month to improve Combat locomotions and Idles.


I tried to be fit with vanilla style.


and No more weird lock-on steps.



꼬박 한달을 이동애니메이션에 쏟아부었네요


완벽하게 바닐라스타일에 맞추어서 제작하였습니다.


락온때 어색한 스텝도 없을것입니다.

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Boring Animations for Breton/Imperial WIP

Most boooring animations for Breton/Imperial races 


-Added Sword/WarAxe/Mace animations

-1hm run/walking animations




Now I'm Focusing to remake Nordic/Desert races Locomotions.(Spending 3 weeks to makes 1handed combat running)

Fortunately, I'm getting on strands to makes running/walking animations. 

And Nordic/deserts locomotions can get better qualities.

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Jan/Feb Reward Arrived

Reward in this month is God Of War: Ragnarok Draupnir animations for MCO


Check Reward Categories



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GOW: Ragnarok Spear Animation

3rd God of War animations(1st:Bare hand, 2nd: Leviathan)for Draupnir Spear in God Of War: Ragnarok

Include

5 Normal attack combos

3 Power attack combos

2 Sprint attacks

4 Directional Runic Attacks(need 50 magicka and 60sec Cooltimes)


*Axe animation change log

- Changed directional runic attack Cool times 15sec ->60sec (That was too overpower..)

- A...

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Anyone need it?

Some personal works for loverslab mod Pama's Prison Alternative -Modular prison system(Adult mods)


(NSFW)Link: https://www.loverslab.com/files/file/25101-pamas-prison-alternative-animations-for-mco-and-poise-stagger-overhaul/


This mod has some problem when you are using MCO/Poise mods(Player character is pu...

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Next super booooring Race animation for Imp/Bre

Based on HEMA.

Realistic

Smooth locomotion

No overswing

And most boring combat animations ever.


Combat animations for medieval footman or Man at arms. Not JRPG hero.



I wasted too much time to make locomotions,VFX and MCO 1.6.0.3....

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Vindictus Combat 2.3 Update

-Animation polished

-Added VFX and SFX

-Added some skills

-Dodge animation updated


Tiny update but takes looong time...I'm suffer from VFX and compatibility


*Moveset doesn't support ADXP 1.6.0.3 above. I think 1.6.0.3 has some problem with non-linear moveset. Doesn't works my other movesets neither.

*Dodge animation doesn't support DMCO 2.0 above(Will start to support ...

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Vindictus Combat Vol.2 Delia

Requirement

-ADXP/MCO

-Payload Interpreter

-Precision



Basic Combos.

-Power attack_1 : Charge attack

-Normal attack - Power Attack X1

-Normal Attack X2 - Power Attack X2

-Normal Attack X3 - Power Attack X2



Change log

1. Added Delia moveset

2. Added 600 frame(20sec) Idle

3. Polished Fiona Animation

4. Changed Guard counter Add on. Shield counter gonna more faster and dynamic...

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Skyrim Martial Arts JitKunDo

Simple Unarmed combat animation

Requirement

ADXP/MCO

Payload interpreter

Dtry's Key Util(optional)

Precision(optional)

Include

7 normal attack combo

8 Power attack combo

4 directional normal attack with invincible time 0.25 sec

4 directional power attack with invincible time 0.33 sec

Based on Forest Law in Tekken 7

#Precision patched already

#Directional attack needs Dtry's Key Util

#If you using precisio...

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Street Fighter 5 Ryu Animation

Requirement

ADXP

Payload Interpreter

Dtry's Key Util

Precision


Based on Street Fighter 5 Ryu movesets

Normal Attack is Classic chain combo like Vampire savior(Dark stalker) seires


6 Normal Attack

N+Power Attack: Shoryuken

↑+Power Attack: Hadouken

↓+Power Attack: Senpukyaku


5 or 6 Normal Attack - Power AttackX2 : EX moves.



Very Simple movesets for Fun.


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Nov/Dec Reward Arrived.

Finally I Started Vindictus Combat Project.


Check out Reward.

https://www.patreon.com/posts/vindictus-combat-74060567

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Nov/Dec Vindictus Combat Vol.1 Fiona

After I started Patreon...many requests about making Vindictus animations have been received. And I've been always thinking about how to apply FX/VFX and magic spells. 

Because I'm not professional Modder/Animator. Even I didn't intense Magic categories in Creation kit.

Now I understand how to works spells/magef little bit..So I'm happy to present this animation to you.


Requirement

-ADXP/MCO

-Payload Interpreter

-Precision


<...

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