Non Characteristic Standard Female conditional walking and running animations.
It changes depend on Armor conditions.(Cloth,Light.Heavy Armor)
Next plan
-Standard Male walking and running
-Weight/Race based Walking and running
-Modesty Walking and Running
-Connect with Race animations(Changing to OAR conditions)
Now making Elven race animations and fixing old Race animations.
2023-11-08 05:36:47 +0000 UTC
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Requirement
ADXP/MCO and requirement(Avobe 1.605 for MCO WeaponArts)
https://www.skyrim-guild.com/mods/attack
Hot Key Skills(for Super Arts)
https://www.nexusmods.com/skyrimspecialedition/mods/86352
Open animations Replacer(for Random Idles)
2023-08-18 12:17:59 +0000 UTC
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Sorry for late.
Actually I didn't expected rendering each Idle animations tooks loooong times.
But that Idle animations was my purpose to make this moveset.
So..that was fun and I am happy that available better-quality Idle animations.
Change Log
Custom Camera works for Each Powerattacks
SuperArts Sakkai Fuhazan(HKS Skill A, need 50 magicka and 30 secs cooltime)
SuperArts Fengshuei(HKS Skill B, need 80 magicka and 5 mins cootime)...
2023-08-11 13:47:21 +0000 UTC
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Another h2h animations for testing OAR.
Now it containing Basic combos only
(N: Normal attack P: Power attack)
N-N-N-N-N-N
N-P or N-N-P
N-N-N-P or N-N-N-N-P
N-N-N-N-N-P or N-N-N-N-N-N-P
and gonna update
-4~5 Random h2h Idles
-2 Super Arts
-VFX and alternative moveset
*Why OAR?: for Random Idles
2023-07-22 04:09:48 +0000 UTC
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Nothing special..Just saber attack animations with blaster based on Starwars: Surviver.
4 normal attack
4 power attack
combinations with power to normal attacks.
_(ツ)_/¯
Requirement
Lasers (magicka blasters)
https://www.nexusmods.com/skyrimspecialedition/mods/93230
Lightsabers (Magicka Sabers)
2023-07-14 11:17:38 +0000 UTC
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Very Simple moves based on Starwars: Survivor
8 way locomotions
3 normal/power attack combos
sprint attack
and saber throwing as mco weaponarts
Gonna public release with blaster moves when is finished.
2023-07-02 23:45:51 +0000 UTC
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5th Vindictus Combat Movesets
Simple Movesets with impactful camera works.
with 1hm locomotions.
Requirement
MCO above 1.6 ver(for Weapon arts)
https://www.skyrim-guild.com/mods/attack
Payload interpreter
https://www.nexusmods.com/skyrimspecialedition/mods/6...
2023-06-24 19:17:22 +0000 UTC
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Simple single blade movesets for lightsaber
There is two stances. Cal's(Starwars Fallen order/Survivor)Padawan Stance and Starkiller(Starwars force unleashed 1/2) stances.
Can change to each stance through using hot key skills.
Requirement
ADXP: https://www.skyrim-guild.com/mods/attack
Precision(For weaponarts): 2023-06-02 09:44:59 +0000 UTC
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At first, If you want to use new skills, need install
Hot key skills(HKS)
https://www.nexusmods.com/skyrimspecialedition/mods/86352
and
One click power attack(OCPA NG)
https://www.nexusmods.com/skyrimspecialedition/mods/60878
are re...
2023-05-10 06:56:51 +0000 UTC
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Impactful battleaxe moveset and unique 2hm/2hw locomotions of Belle and Delia.
Requirement
MCO above 1.6 ver(for Weapon arts)
https://www.skyrim-guild.com/mods/attack
Payload interpreter
https://www.nexusmods.com/skyrimspecialedition/mods/65089
Animation...
2023-05-03 13:17:33 +0000 UTC
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Vindictus Combat Vol.4 Belle and female 2 handed walking/running animations are finished
Check Rewards tab
2023-05-03 12:24:27 +0000 UTC
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Last 4 monthes, I've suffer from F**kin locomotions Seriousley.
Now I finished Remake/add 'Non combat' locomotions and rebalanced/improved qualities of every race attack animations.
Nothing fancy locomotions but I think It could most suitable weapon drawn 8 way locomotions for NPC.
I'll Put off combat locomotions until finish elvish animations. Because it was really painful works...I felt several times that I'm wasting time :(
Anyway, there is some changes and bu...
2023-04-16 03:47:31 +0000 UTC
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3rd Race animations Imperium Animation pack has finished.
I tried to make race animation pack for
Non Stylish
No JRPG heroes looks like
No Souls franchise looks like
This animations pack may suitable with knight class NPC
This anmation pack contains better qualities of non combat locomotions than previous race animations pack. And Ironically....this locomotions are well fit with Dark souls franchise movesets.
2023-04-08 00:38:35 +0000 UTC
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DanAh movesets from Vindictus.
Original animations contains draw-sheath moves but I arranged to non sheath animations. Because 99.7% swords in skyrim are not Yamato sword.
Based on Hwando swordmanship from Chosen dynasty.
Well fit with Japanese Katana or Chinese swords.
#20230304 Fixed Radius/Hitframe of Cursebreak(NNPPP or NNNPPP)
#20230304 Counter Attack supports Sekiro S/Hellblade/Eldencounter
2023-03-02 05:11:58 +0000 UTC
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Reward of Mar/Apr is DanAh moveset from Vindictus
Check Reward Sections Vindictus Combat Vol.3
2023-03-02 05:03:48 +0000 UTC
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Simple and better quality and heavier feeling locomotions.
Semi-directional vanilla style 8 way run/walk animations are included.
Now I'm trying Re-balancing Complete pack(Nordic/Desert Race) before release Bre/Imperial Race animation.
And there will be nothing to fix in Nordic animations pack. For now..
Change log
-Fixed wrong Sync in combat 1hm forward animation
-Fixed 'Every' Movesets to fit with New...
2023-02-20 02:54:55 +0000 UTC
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What's new and change log
*Added Mjolnir animations based on GOW: Ragnarok Boss Thor moveset
*Little bit faster unarmed animation while Spartan Rage
*Fixed Axe base animations to GOW:Ragnarok styles and delete infinite power attack
*Spear Runic attack can activate while normal attack combos.
Testing throwing animation for Axe Movesets as weapon arts.
But unfortunately I found some bugs with 1.6.0.5(1st Unarmed powerattacks are doesn't works)
<...
2023-02-04 23:02:37 +0000 UTC
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I wasted whole of month to improve Combat locomotions and Idles.
I tried to be fit with vanilla style.
and No more weird lock-on steps.
꼬박 한달을 이동애니메이션에 쏟아부었네요
완벽하게 바닐라스타일에 맞추어서 제작하였습니다.
락온때 어색한 스텝도 없을것입니다.
2023-01-28 17:23:00 +0000 UTC
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Most boooring animations for Breton/Imperial races
-Added Sword/WarAxe/Mace animations
-1hm run/walking animations
Now I'm Focusing to remake Nordic/Desert races Locomotions.(Spending 3 weeks to makes 1handed combat running)
Fortunately, I'm getting on strands to makes running/walking animations.
And Nordic/deserts locomotions can get better qualities.
2023-01-15 22:06:49 +0000 UTC
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Reward in this month is God Of War: Ragnarok Draupnir animations for MCO
Check Reward Categories
2023-01-01 13:34:17 +0000 UTC
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3rd God of War animations(1st:Bare hand, 2nd: Leviathan)for Draupnir Spear in God Of War: Ragnarok
Include
5 Normal attack combos
3 Power attack combos
2 Sprint attacks
4 Directional Runic Attacks(need 50 magicka and 60sec Cooltimes)
*Axe animation change log
- Changed directional runic attack Cool times 15sec ->60sec (That was too overpower..)
- A...
2023-01-01 13:30:40 +0000 UTC
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Some personal works for loverslab mod Pama's Prison Alternative -Modular prison system(Adult mods)
(NSFW)Link: https://www.loverslab.com/files/file/25101-pamas-prison-alternative-animations-for-mco-and-poise-stagger-overhaul/
This mod has some problem when you are using MCO/Poise mods(Player character is pu...
2022-12-30 10:12:15 +0000 UTC
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Based on HEMA.
Realistic
Smooth locomotion
No overswing
And most boring combat animations ever.
Combat animations for medieval footman or Man at arms. Not JRPG hero.
I wasted too much time to make locomotions,VFX and MCO 1.6.0.3....
2022-12-23 11:28:00 +0000 UTC
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-Animation polished
-Added VFX and SFX
-Added some skills
-Dodge animation updated
Tiny update but takes looong time...I'm suffer from VFX and compatibility
*Moveset doesn't support ADXP 1.6.0.3 above. I think 1.6.0.3 has some problem with non-linear moveset. Doesn't works my other movesets neither.
*Dodge animation doesn't support DMCO 2.0 above(Will start to support ...
2022-12-14 16:44:09 +0000 UTC
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Requirement
-ADXP/MCO
-Payload Interpreter
-Precision
Basic Combos.
-Power attack_1 : Charge attack
-Normal attack - Power Attack X1
-Normal Attack X2 - Power Attack X2
-Normal Attack X3 - Power Attack X2
Change log
1. Added Delia moveset
2. Added 600 frame(20sec) Idle
3. Polished Fiona Animation
4. Changed Guard counter Add on. Shield counter gonna more faster and dynamic...
2022-12-01 15:37:47 +0000 UTC
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Simple Unarmed combat animation
Requirement
ADXP/MCO
Payload interpreter
Dtry's Key Util(optional)
Precision(optional)
Include
7 normal attack combo
8 Power attack combo
4 directional normal attack with invincible time 0.25 sec
4 directional power attack with invincible time 0.33 sec
Based on Forest Law in Tekken 7
#Precision patched already
#Directional attack needs Dtry's Key Util
#If you using precisio...
2022-11-19 17:16:47 +0000 UTC
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Requirement
ADXP
Payload Interpreter
Dtry's Key Util
Precision
Based on Street Fighter 5 Ryu movesets
Normal Attack is Classic chain combo like Vampire savior(Dark stalker) seires
6 Normal Attack
N+Power Attack: Shoryuken
↑+Power Attack: Hadouken
↓+Power Attack: Senpukyaku
5 or 6 Normal Attack - Power AttackX2 : EX moves.
Very Simple movesets for Fun.
2022-11-11 00:05:15 +0000 UTC
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Finally I Started Vindictus Combat Project.
Check out Reward.
https://www.patreon.com/posts/vindictus-combat-74060567
2022-11-01 05:33:57 +0000 UTC
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After I started Patreon...many requests about making Vindictus animations have been received. And I've been always thinking about how to apply FX/VFX and magic spells.
Because I'm not professional Modder/Animator. Even I didn't intense Magic categories in Creation kit.
Now I understand how to works spells/magef little bit..So I'm happy to present this animation to you.
Requirement
-ADXP/MCO
-Payload Interpreter
-Precision
<...
2022-11-01 05:30:45 +0000 UTC
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