Why is matchmaking so terrible? There's a lot that goes into matchmaking that we don't think about. We're not just talking about the number of players, consoles, game modes or match time. Developers need to start by thinking about the basics like ping, queue time, and player skills. Or, maybe how we should entertain the players while they're in longer queue times.

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Tale of Dark & Darker I Solving Magics Turn 1 Problem I 7 Types of Player Goals I Dungeons & Disasters I

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2023-09-14 15:59:30 +0000 UTC