Monetization Madness - How Games Make Money - Extra Credits
Added 2021-09-28 17:31:00 +0000 UTC
Devs gotta eat
Comments
I think that would be a whole 'nother video!
Crissa Kentavr
2021-09-30 20:25:45 +0000 UTC
Typically game makers are paid a relatively fixed salary or other wage up-front. They may get some form of profit-sharing, or they may not, but for the most part, their take is fixed and up-front. Paradoxically, this means that their portion of the pie is inversely proportional to how well the game does. If a game does poorly, the working stiffs may have actually received more money than the game brought in. If a game is very successful, it will be the publisher that reaps the windfall.
Pyrian
2021-09-29 01:33:02 +0000 UTC
Agreed. "Devs gotta eat" seems to translate into "Give the publisher owners bigger means and the devs MAY get more crumbs."
Jason Youngberg
2021-09-28 20:46:12 +0000 UTC
Unfortunately, "supporting the devs" in a lot of cases means "supporting the development studios, and enriching the ones that own them." This video seems to be skipping out on merits discussions with regards to over-monetization in favor of an overview of the mechanics being used. The talk about the decisions of how much a game "needs" to make - and who it actually goes to could easily be a couple more videos.
Navros Adaelean
2021-09-28 20:26:19 +0000 UTC
So how much of the money actually goes to the people who make the games instead of to the executives who will layoff those who do the work for the sake of a bigger bonus?