XaiJu
PixelFH
PixelFH

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Progress Update (First Preview Soon.tm)

Hello! Its been two months since the last update, so I wanted to provide a quick status update.

I encountered some pc problems recently and had to replace a few parts, but I'm back to grinding away at the material prep once again. At the moment I'm almost half way done cutting up all of the raw material I plan to use in 'Fap hero Endurance',  assuming I don't come up with a less generic title before release.

The Materials I've fully prepared at the moment are as follows:

- Ijirare Fukushuu Saimin, Tsundero, Meikoku Gakuen Jutai Hen, JK Fuuzoko Gakuensai, Sakusei Byoutou The Animation.

Planned features: 

- No / very minimal host, No surprise / invasion rounds, Around 1 hour in length, Roughly 5 minutes each round | Majority full sync | A focus on less rapid, but constant beat patterns | Less frequent scene switches | Simple but dynamic beat instructions. Thinking of having there be color coded 'hard' and 'normal' stroke patterns, likely with extra effects to emphasize the hard sections.

I'd like to get at least 5 more 'materials' prepared, as the FH will be at least 10 or 11 rounds minimum.

I'll likely try to finish preparing everything before I get to creating the rounds, but the wait should be well worth it! The bulk of the work will be done after material prep, so expect very frequent previews once I get there.

Ty all for the support in the meantime!

Comments

It’s not ‘always’ about winning, so long as it was enjoyable :] Hoping to provide my best yet with this next project, as usual lol. Ty, and same to you!

PixelFH

Man, it's been a minute since I played your works, haven't won any of except beats 1. Take it easy dude and happy holidays!

Vincent Autumnhaven


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