XaiJu
PxlFur
PxlFur

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Goo v1 sim test

After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good. 

The base animation is a bit rough and the sim still needs dialing in (hence having fun with the workprint timecodes) but I thought everyone would like to see what I've been up to ^_^

Over the next few days I'll be working more on this, fine tuning and seeing if I can apply a few more tricks to make it look even better. 

Other things I have on the go:

Rigging the raccoon.

Animating more otter explorer loops

Even more sim work (making things stretchy) 


As always questions comments and suggestions are welcome.

Comments

I agree, this started life as a test render to make sure I could get motion blur working (that's why there are parts at such high speed) and I decided to put it up with all those provisos so people could see what I'm working on. The stringiness is incredibly hard to get right everything else should hopefully be a lot easier to fine tune.

pxl fur

Not too bad, but it does seem off in a few ways. It fires too fast, for one, more like it's being shot out of a high-pressure hose than being pushed out by muscle contractions. Also, while the fluid sticks together nicely, it slides off too easily; it doesn't stick to anything else in the way that it should. A good start, though! Much better than some cum effects I've seen, it just needs a bit more tweaking. :B

Diesel Weasel


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