XaiJu
adeptussteve
adeptussteve

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Development Update 14.03.2025

Hello everyone, welcome to this week's progress report.

Level: 
This week, we returned to the Lake Village to kick off work on the A Blockout. Our team created a first batch of blockout props and imported them into the project. On the Warrior Village side, we received the first work-in-progress meshes for the houses, which are now under review for feedback. In parallel, the level artists utilized tools developed by Tech Art to begin adding more details to the Pillar Region and the tropical area around Pearl Village. As part of this effort, they replaced old placeholder foliage with new blockout meshes to improve the overall look and feel of these environments.

Code:
This week, we started implementing character attributes, which are Strength, Dexterity, Spirit, and Technology. These attributes both determine which weapons you can equip, as well as scale the damage output. Armor items can give attribute, damage, max health and experience gain bonuses. Weapons give damage bonuses per point of a character attribute.

On the same note, we are reworking and implementing new status effects. E.g. If you fill up an enemy’s poison build up, they will get the poisoned status effect, which does damage over time, as well as the weakened status effect, which decreases their damage output.

Character: 
Our progress this week has been going quite well, we managed to set up 27 hairstyles for Shey and Maya based characters with the new physics system. It's worth to note that the physics are light-weight game physics and will not work perfectly for all styles and in all situations. Therefore we have implemented a toggle that lets you switch between the new physics and the old model with no physics so this big change is introduced as non-destructively as possible. This also makes it so you can still pose the hair styles with the sandbox poser ponytail bones as you have been able to so far. The new physics hairs can not be posed with the bone-offsets as they have their own unique skeleton.

Additionally, we have made some very significant improvements to the rendering quality of characters in the game. Here is what we changed:

Animations: 
In the animation department, we put the finishing touches on the heavy hammer move set this week, making it ready for hand-off to Game Design. We also started work on the central Max and Maya romance and its minigames. We discussed with our quest writer on how to best include this in the main quest in such a way that it would feel natural, yet also remain optional for players and started brainstorming three scenes of increasing intensity that will play over the course of it.

Design:
Our design and coding team collaborated this week to get the design for attributes, status effects and final damage calculation from the designers table to the coders for implementation. We also continued working on the design of Maya's glide kick and ironed out details like control properties and edge cases.

Our current task is to work on the list of all weapons as well as the silhouettes for all weapons in the game, so the final weapon model fits the planned strength, reach and speed of the weapon.

The Warrior village NPC routine actors have been improved and adapted to the new A-level blockout and we started to place some enemy actors in the Adûn region. Last but not least, we finalized the game HUD design.

Thank you for all your continued support,

-Wild Life Team

Development Update 14.03.2025 Development Update 14.03.2025 Development Update 14.03.2025 Development Update 14.03.2025

Comments

im really loving this game but unfortunately i have no idea how to download a map to sandbox and i really want to try out a gloryhole type map can someone explain how I can fix this issue im having ?

Matrix Solution

I am a new member, how do I download the game

Chad NASIR

That is the latest version, next build release is next month.

Adeptus Steve

Im still seeing only the 02.2025 update to the last build

Martin Martin

how can I do get the latest version since im on version 02.2025?

Martin Martin

Huh, it workes very well on win 11... ?

Darkos

Game won't play with windows 11

thomas meyer

I've been playing around with the sandbox quite a bit, and I was wondering if there is any chance of a furless skin for minotaurs and perhaps a bulkier werewolf style character down the line? An option options for voice and expression types for actors in sandbox animations would also be great.

Pseudonym

My two cents: I sometimes feel that the development team is very much focused on the graphics, and maybe a bit too little on the development of the 'game' of it. I get that the whole idea of this is that it will have nice 3D graphics. But even so... I'd love it if the game-aspects would get as much love and attention.

Rolls1

I have been playing this game for a long time and I have really enjoyed the sandbox design and creating my own scenes. Check out this video that I did showing a small portion of my design. I uploaded it to VK because it allows me to upload without an issue. I hope you like it. https://vk.com/video248397325_456239059?list=ln-0TQZYfCDiBLgzZwzZ4

Eddie

Firstly, I want to take a moment to say how much I’m enjoying playing Wild Life. I truly appreciate all the time and effort that has gone into making such an amazing experience. One aspect that I feel could enhance the immersion even further is the addition of voiceovers and some cutscene animations. I completely understand that at this stage of development, adding voice acting may not be a priority and would be more work. However, I wanted to suggest exploring AI-generated voices, like ElevenLabs or similar alternatives, as a temporary solution. These tools can provide realistic voices with minimal production effort and might be a viable option to enhance the experience. Again, Thank you for all the hard work, and I’m looking forward to seeing how the game evolves! :)

Amith Mohan

but as of now is there any diffrence in the 10 dollar and 25 dollar versions

hardcore tj

Hey buddy, thanks for your feedback, we appreciate it :) But it seems the problem isnt the breasts in general then but the fact you cant scale them up or down much without them looking wrong. I get that, and it also is something that frustrates me, but sadly thats a very big topic and would require us to mess deeply with the UE5 physics code for which none of our devs really as much time given the fact that this issues is very low on our priority list right now. Other than that we are very happy with the breasts look in the game so we dont see any other need to rework them as of now.

Adeptus Steve

I have the 2-20-2025 build and it seems to be working fine now except i dont have voice when they are speaking! Theres bambient sound but thats it

Damingo Johnson

with the wildlifeluncher u can select a build version and tier lvl, but requirement the correct membership - link: https://www.patreon.com/posts/public-build-23-99057281?l=de

Forest

im a new member, trying to find the newest $10 build. Can somebody help me out pls....

Damingo Johnson

I think the breasts need a rework, they just don't look right. I fell like When u make them larger they just get wider and look a bit flat, and how they stick out looks like they're filled with sand (it would be cool to have an opton to make them perkier or saggier). im also not satisfied with how, when u make the boobs to small, the nippels also get way to small (more nipple customizations would be good, both in terms of shape and size). I hope that this doesn't sound too demanding. I can't even imagine how much work and time they've put into this so far, and I have to say I'm still very happy with the game, just wanted to say this because it was the only thing that stick out to me. Thank u for ur time 🙏

SISO SCARZ

good game with artists should include more anthropomorphic races (anthro/furrys). For example, a rabbit, deer, crocodile, bird, dragon, or shark. ?

gaudy

I also think that an option should be added to edit the genitals of male characters such as increasing penis size.

Cristofer Pino Castro

Okay so first, wow, just wow (in a good way), with the new statues and the entire environment shots. Already looking incredible. I can't wait to check the new world map and see how much has been worked on and improved. In addition, the shot of the new and old look for Maya skin (The example), really, really shows how this new thing not only makes a differeance, but it's better too. Finally yay for the story mode, but my boi Max getting that love from Maya and she finding him that accepts her despite things and loving him back. Great stuff, this keeps showing two things 1. For those that say this game wil never go anywhere or get finished, chew on this. 2. This game may be adult, but there's just so much more that goes in it that a player doesn't even have to do the adult stuff at all. There's really something for everyone in general. Keep up the good work guys

Colord44

That Looks great 👍😍

Grimghul


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