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Development Update 10.01.2025

Happy start into 2025 everyone!

We hope you had a great holiday time and new year celebrations and arrived in 2025 in good health and company 🙂
Here we are all pumped to get this year going. There is a lot on the horizon and one of the first steps we are taking this year is to map out all the remaining steps left to do to finish the development for Wild Life and make a roadmap for you so you know better what's coming.

As some of our team members are still enjoying some longer vacations and will join us soon, many of us are already busy at work, here is what was done this week:


Level: 

With the environment team gradually returning to the office, we resumed work on the various spaceships that arrived at Kerpal and continued the production of interior assets for Alpha Camp. At the same time, we focused on planning and organizing tasks for the year ahead.


Code:

We continued working on the camera post processing options. By default, the game renders as usual, but you can override global options like bloom, vignette, chromatic aberration, tonemapping, filters and many more in the level options. Placed cameras can additionally override these settings with their own when possessed.


Character: 

In the character department we have been working on our hair physics research and have found a very promising solution that we will be fleshing out in the coming weeks. Our artist has been busy making an armored-up version of the male fantasy armor sandbox outfit and it's looking really great!


Animations: 

In the animation department, we finished the animation set for the big feral bull enemy, so it is now ready to be put into the engine. Next up on the agenda is continuing with movesets for various weapons, the next to tackle are the small and fast ones - knives/daggers and cannibal claws. We are also now going into the final stretch of must-have minigames still needed for story mode and have started blocking out a Max x Riv minigame.


Design:

In the design department we have been mainly focusing on creating a solid plan for the tasks that we are facing this year. This includes quests, dialogues, combat, gameplay mechanics, balancing and more.


Thank you for all your continued support,

-Wild Life Team

Development Update 10.01.2025 Development Update 10.01.2025 Development Update 10.01.2025

Comments

I have been looking forward to this game for years. Keep it coming!

Vaynewight

HELLO! i am not certain where to put this comment, but im putting it here on the most recent update. My wife and i love this game. I think this is one of the most ambitious games i have seen in a long while. her and i both really love all we have experienced in the demo. I play around with the character creation, creator mechanics, and the demo story is really a great teaser. I havnt looked forward to a game in so long i was a little too excited to get some opportunity to tell the developers that we cannot wait for your end product. Action! PLOT, good story telling, gameplay, and sex. All these qualities your team are demonstrating are almost too good to be true. i wanna support the full hundo a month but cannot. until i see how these polls and stuff goes, im gonna stay at 25 a month... although i fully support this game and hope it doesnt get nurfed. because one more time... everything about the game has been super cool and thank you.

Cole

Wooo look great. I ran out of space too many programs, but I swear and it lasted that you have me in love with the designs, I'm looking forward to updating, great job guys.

Sandbox

Can i ask do you consider implementing unreal engine 5.5 since it helps with the performance?

FH7

Those are some awesome looking assets!

Wolfy Wet Furr

This armor looks sick

Sébastien Guyot

You guys always deliver and i always like what you guys are doing with the game. Happy new year to everyone in the team and let us have another amazing year with wild life !

Alexandre Jean

Oh damn for the space ship stuff. And then oh damn again for the full armor.

Colord44


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