XaiJu
adeptussteve
adeptussteve

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Development Update 27.09.2024

Hey all, welcome to this week's progress report.


Level: 

We have been cleaning up the landscape around Pearl Village, Alpha Camp, and Pillar Region in preparation for the next terrain detail pass. We are continuing to refine the collision meshes for all models in the Alpha Camp.



Code:

This week we started implementing ranged combat for the new combat system. Primarily, we have been working on projectile behavior and handling. All projectiles will actually fly through the world and are affected by gravity. Some projectiles (mainly arrows) can stick into objects and be picked up again.


On the sandbox side, the in-game tutorial for the basic usage of the animation editor has been completed. All of its UI and keyboard shortcuts are explained in this tutorial and contains information on how animations work in general (keyframes, curves, interpolation types etc).

The characters in the sandbox have been changed a little under the hood. For the creator not much will have changed in the usage or creation of characters, but managing the position of them in play mode (by event/animation/Lua) has been improved.

The item enhancement screen was improved further after some feedback from Game Design.



Character: 

The Wildfire suit retopology phase is complete and we now have a low poly version ready for texturing. We are also currently working on a couple of new sandbox outfits which include fantasy armor and a nice sexy dress.



Animations: 

In the animation department we continued our polishing work on the Blackwing enemy this week. We also implemented some more feedback from Game Design for the Gobbler's attacks and got started with planning out a new minigame scene: In this one, Maya meets Inola, the toy crafter of Umbar, and helps test her newest creation ;) 



Design:

We have finished setting up item data for the October build batch. The October batch includes treasures, crafting materials, cooking and alchemy ingredients, meals and potions as well as all the required recipes. Combat related items like weapons, armor, etc. will be released together with the new combat in a future build.

We also finished designing the trade UI and redesigned the inventory screen to adjust the inventory to our new needs, which came up since the release of the demo.

On the combat side we continued working on designing some small missing combat features such as critical damage, status effect behaviors, and weapon equip conditions.



Thank you for all your continued support,

-Wild Life Team


Development Update 27.09.2024 Development Update 27.09.2024 Development Update 27.09.2024

Comments

Keep up the good work fellas

Bear

Yea we need to investigate into that stuttering .. its a bit of a mystery right now because there isnt really any textures to load as its all blockout

Adeptus Steve

Please make outfit for lala🙏

Kipechi259

You're doing great job. Keep it up ! 🏅

Matzuki

You're going to need to start precaching textures for when the map loads. I'm getting pretty heavy stuttering particularly in areas like the Sky Village as textures load. My GPU is an RTX-2060.

MigHound

I hope at the last the Kerpali get something too and if not, at least something out of this to be used for certain

Colord44

Will there be possiblity to have sex scenes with blackwing enemy?

Dr. Love

Veryyyyy nice!

Isaac Garland

Thanks for responding. Glad to hear that it's still something you will look into. It would be easier to show images since the problems are then quite obvious by the main issues are: - The UI is completely broken in the VR mode. Most of the elements disappear and you are unable to use it in the VR headset at all. The only way to work around it at the moment is to toggle between VR mode and non-VR mode. - The camera control doesn't work. If I compare the camera control to some earlier build from 2023, activating the POV mode works fine. However, in the latest build the POV camera in VR does not attach to the head anymore, instead it looks above the characters. In addition, navigating the camera is near impossible. As a suggestion, perhaps consider adding a floating camera controls in VR similar to how the standard Unreal Engine Editor camera works. - In VR mode, there are visual artifacts/broken rendering happening on some parts of the view. This one is hard to explain, I need to take a screenshot to show it. But basically, when you are in VR mode you see random color pixel areas. I also read a lot of comments in reddit and some other forums with people complain about the same problem. So it appears to me that it affects many other people as well. If you are unable to reproduce these results, please let me know. I can do a screen recording and send it to you. To summarize: Improve the UI to be usable in VR mode, fix the POV camera and consider adding a floating camera control similar to UE editor.

Varimathra

Do you have a target in mind for a release date?

APegLegPirate

Skin that armor black and red and its Daedric u sexy ass Oblivion Dremora

badunn

I really like your work and look forward to reading the new development update every week, but what question concerns me? Are more languages ​​planned in the course of development so that the game is translated into more languages? I'm just curious, otherwise great work, keep it up

Wolfslord 666

Its not an immediate priority but we will take a look soon. Whats the problem right now with VR on your end?

Adeptus Steve

I know it's not the focus at the moment. But are you planning on fixing the VR mode to be more usable before the release? Or is it more of a stretch goal?

Varimathra

I love how the male fantasy armor turned out. I can't wait to take screenshots with it ^^

Yakman

Yes ;)

Adeptus Steve

Is that sexy male armour? Love it!

dedicatus


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