Hey all, welcome to this week's progress report.
Level:
We are iterating the Alpha Camp implementation, going over object collision models and addressing feedback for all sorts of objects that are placed around in the camp. At the same time we are also continuing with some color concepts as paintover on the Alpha Camp blockout views.
The Sky Village is also getting some concept love, we are working on more detailed house designs for interior and exterior.



Code:
This week we implemented item enhancements. This feature allows you to go to certain NPCs to upgrade your weapons and armor in exchange for items and currency.
Speaking of armor, that feature was implemented this week, as well. The armor items make use of the outfit system to display on the character, so there are 5 armor slots as well (head, chest, hands, legs, feet). The armor stats of each equipped piece get added together for the total armor rating.
In addition to that, we implemented quick slot functionality for weapon and armor items. This allows you to quickly equip and unequip them via the quick slot system.
The quick slot radial menu received some love, as well.
On the sandbox side, one new tutorial (Event example: Door) was added, explaining the basic setup on how to make interactable doors. We also started work on an animation sequence tutorial explaining how the editor works.

Character:
The Feral Lion model is now finished on the content creation side and is now awaiting rigging and engine implementation where we will also give it some nice fur.
Animations:
Part of the animation department was on holiday this week, so not as many updates there as usual. But we did get started on polishing up the Blackwing enemy.
We also started to animate a set of very hot poses for a Max x Shey x Shiva threesome. If and how this content becomes a minigame for the story mode is not yet decided but we wanted to make some threesome poses again.
Design:
We have finished the design for trading with NPCs. There will be discoverable trader NPCs all over Kerpal. They happily buy all the items you want to sell, but most of them will be specialized on selling items according to their profession. A herbalist like Zianna will mostly offer potions, recipes and ingredients. A smith like Zyke mostly sells armor, weapons and smithing materials. Buy prices and sell prices vary between traders and can be changed via quests. Trader inventories can be dynamic too and will not only be influenced by quests, but also develop with chapter progression. So it's worth it to pay the different traders a visit from time to time.
Thank you for all your continued support,
-Wild Life Team
Colord44
2024-09-22 21:25:19 +0000 UTCColord44
2024-09-22 21:24:35 +0000 UTCKay Znox
2024-09-22 17:34:27 +0000 UTCAdeptus Steve
2024-09-22 13:35:52 +0000 UTCburger12
2024-09-22 04:06:23 +0000 UTCDovahDoVolom
2024-09-21 21:49:19 +0000 UTCf2aa82039e
2024-09-21 04:04:19 +0000 UTCColord44
2024-09-21 00:08:44 +0000 UTCColord44
2024-09-21 00:06:26 +0000 UTCf2aa82039e
2024-09-20 20:57:33 +0000 UTCSébastien Guyot
2024-09-20 14:29:23 +0000 UTCbadunn
2024-09-20 13:12:06 +0000 UTCGabriel Schiebel
2024-09-20 12:32:09 +0000 UTC