XaiJu
adeptussteve
adeptussteve

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Development Update 06.09.2024


Hey all, welcome to this week's progress report.


Level: 

We have been working together with some very talented freelance conceptors to give the Sky Village an improved look.

Our work on the Alpha Camp blockout A is progressing very well. The main buildings have been implemented with most of their rough content and now we are concentrating on optimizing the collisions for all models being used and further modeling work for assets for the Alpha Camp.

Work on the flora-blockouts has mostly been completed, the only ones that are missing are the collectable plant items relevant for gameplay.


Code:

The new animation blueprint is now ostensibly finished on the technical side of things. The last missing features that were implemented this week were weapon draw/sheath, turn in place when character is rotating, torch holding, item pickup and item use animations.

We are currently writing up documentation for the animators, so they can set up the animations for it for each character.


On the sandbox side we continued work on the tutorial system and completed the first version for 5 tutorials:

Interface (Explaining the edit mode UI)

Viewport (Explaining editor camera control)

Object handling (Explaining how to place, edit, move, delete props)

Sex scenes (Explaining creation and what the various options do)

Props (Explaining creation and what the various options do)



Character: 

We spent the majority of the week implementing outfit transfers for the remaining NPCs. We are now about 80% complete and are only waiting for a few models that are currently being worked on.

Our freelance character artist is currently working on an improved model for the Feral Lion. Our goal is to make him more monstrous and threatening, an enemy to be feared.


Animations: 

On the animation side, we finished transferring the emotion layers to all character skeletons. Which means, every character in the game, including the Kerpali, can now talk to you with an appropriately happy, angry, sad or scared expression.

We also finished polishing up all the animations for the Arac enemy, they are now ready to be handed over to Game Design for combat implementation. Next up is the Gobbler - a chonky toad you can encounter in Kerpal's swampy areas! 



Design:

We continued setting up item data, but have primarily been  working on the distribution of items. This includes determining the desired amount of quantitatively limited items (e.g. upgrade materials, alchemist ingredients, weapons) and properly distributing them to enemy encounters, hidden treasure, chests, merchants, etc. on the whole world map.

Our work on character stats continues, as well. This week we reviewed the character development attributes and evaluated some designs for progression.




Thank you for all your continued support,

-Wild Life Team


Development Update 06.09.2024 Development Update 06.09.2024 Development Update 06.09.2024 Development Update 06.09.2024

Comments

Is anyone else having an issue connecting Max2 through the Remote PC app ?

cMeat

Oh neat! Cool to see the expanded range of expression!

Wolfy Wet Furr

Will the feral lion be an interactable character in the sandbox like other Kerpali?

Sorock

Okay really excited to see the Sky Village get expanded as it is. Though I still haven't found any of the caves yet, the fact we're getting more means exploring time in free play mode. Crafting, item exhanging, weapons, all that is just adding to the excitment, including combat as well. Feral lion, you're definitly getting there to make him a feared enemy, and lord knows we need that kind of enemy in WL. Facial expresions are great but that sad one with Sadora breaks my heart. She needs some head pats to make her better :( Keep up the good work.

Colord44

The smiling pig is terrifying. Phenomenal work. I love it.

KhorneStalk

ha finally some tutorials for using the sand box, that’s good!!! great !!!

Jj Pixsex

Is it possible to change the emotion layer in sandbox or is it scripted ? Do you planed to add more Sex Animation with progression ? Awesome work by the way !

Gabriel Schiebel

Sounds good. I do look forward to the October build and appreciate the time you give for feedback. I am proud to still support such a responsive and understanding team.

Zeromus2003

The character models are looking good - and I do mean good. The expressions on display here show a lot of promise, and I'm really looking towards to seeing them in game. Also love the way the feral lion looks here; brings back old memories of Altered Beast. Really cool looking - I hope he's challenging to fight as well.

Sarif

Hey mate, really sorry that you are experiencing these bugs. The problem is the majority of the users dont experience these issues and some of the issues are really not that big of a deal to warrant an off-schedule fix build. Im afraid youll have to be patient and wait for the october version. Its also important to consider that these are in-development builds we share with patrons and not official game releases. Some builds might be worse than others but its simply a playable window into the development thats happening. We do our best to test these as thoroughly as time allows but due to the nature of this in-development building its bound to have edge-case issues that we simply didnt encounter ourselves or overlooked during internal testing. I hope our october build can fix some if not all the issues mentioned, we will do our best :) cheers, -S

Adeptus Steve

@Adeptus Steve First Dev Update I have not been thrilled about. I really expected an updated/fixed version of the game to DL to fix the many issues with the build released last week. (Stuttering issues regardless of shader compilation, weather attributes not applying, arousal stat bug) Something bad changed when you all moved to the newest UE build. Did you not see the troubleshooting I did this past weekend? My issue mainly happens on map reloads and specifically when default poses are set to "hidden". When un-hidden, arousal stat stays checked but not present on character/model. This bug alone merits a speedy build update to DL or a quick patch (exe replacement). I recognize that the team is small and its tremendous work making the game, but I would think fixing a buggy release would be higher priority, no? Still love the community and dedication, but I am slightly disappointed in no bug fix patch or quicker fixed release.

Zeromus2003

@Adeptus Steve Hey guys, I have an Issue with august 10$ release of the game. When I launch the game all my characters appear grey on my screen. I can send you pictures of my, issues with my graphics settings If that helps. Can you help me please?

Sabre114


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