[.tox] Flow3D 1.1
Added 2024-11-07 04:14:00 +0000 UTCHey!
I've managed to fix some GLSL errors that were caused by the cache obstacle part of the simulation.
Now, the simulation can run on different aspect ratios by rendering with the T3D volume by Josef Plez, which supports non-1:1 ratio volumes.
I'll soon update my 'Volumetric Geo' to handle this as well. Thanks for the support!
Comments
Hi, you can convert your CHOP to TOP and connect it i to the inject position
Mini UV
2024-11-19 07:38:32 +0000 UTCHey thanks a lot, this is awesome. I'm trying to control the inject by moving it via tz ty channels. I'm using a Zen2 cam and a bodytrack. Should i feed the channels to the noise? It's working but acting a bit weird, not sure what i should do. If you have any sort of very basic test with bodytracking or point to a video etc that would be very, very helpful!
Manuel Gardina
2024-11-18 14:17:53 +0000 UTCDamn man, just 0.5ms per frame, it is unbelievable. You made a better version then Nvidia Flow TOP from Derrivative themselves, wow
vacuum
2024-11-07 04:17:15 +0000 UTC