This is a WIP of Moe from Blue Archive. I've been experimenting with a new shader technique, so the face looks a little bit flatter now. I get inspiration from this account. The nice thing about the technique is the eyes are kinda always following the camera.
Anyway, if you follow my stream or watch the timelapse, I use manual poly modeling a lot. I realized it can take a lot of time to just create a simple detail on the model. Because of that, I got an idea to create sculpt layers addon that can help me add more details more intuitively in a non-destructive way, just like ucupaint. I'm still developing it while creating this model, hopefully, I can share more details about it soon.
Anyway, thanks for all your support, see you in the next update!