Welp, I tried something a little different with the rendering this time.
I tried to keep a hard-edged cel-shading for everything but the skin, which I tried to make look "smoother" than usual (using almost only soft-edged brushes for the specular highlights). I think it worked pretty well, but your opinion on this would be more than welcome !
Grand Sage
2021-01-20 22:38:35 +0000 UTCMec.anism
2021-01-20 19:50:13 +0000 UTCGrand Sage
2021-01-20 19:05:58 +0000 UTCGrand Sage
2021-01-20 18:46:08 +0000 UTCGrand Sage
2021-01-20 18:40:17 +0000 UTCNuFlash
2021-01-20 02:13:54 +0000 UTCStephen
2021-01-20 00:07:43 +0000 UTCMec.anism
2021-01-19 23:08:51 +0000 UTC