XaiJu
SUPER_ALEX
SUPER_ALEX

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A few pictures from the upcoming release. Now I'm working on the scene with Elena. Both scenes (with Elena and Christina) turned out to be very expensive in rendering (3-4 hours per image). Therefore, the count of images will not be as much as I would like.

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Yeah, I avoid rendering with Iray in Daz: it's FAR too RAM and Memory intensive, to be sure. I just work it out in 3Delight, and then take things into Photoshop for post-touchup work...I have a faster production workflow that way.

how to talk to daugher in cinema?

Meifa

I had talk with her in the kitchen.After that?

Meifa

On the computer. You need firs talk to daughter in cinema

SUPER ALEX

How can i buy the movie?

You need to talk with her first and buy the movie.

SUPER ALEX

Why i can not go to see the movie with Christina?

You need to talk with her in the kitchen at the morning.

SUPER ALEX

Planning today for 30+ patrons and 7st to 5+ patrons.

SUPER ALEX

How let Christina and I go to see the movie together?

Meifa

Updeat

nadia soltan

1080p max should be fine for any game imo i mean 4k is pushing it

Levent

Someone tell me whats the point of these type of renderings when game engines render in real time and those just look beautiful. Normal people cant tell the difference.

I render for few developers, and that is pretty much standard render times. With two 1080 ti, in some cases we have to go back and re-render the characters again. On the heavy reflection scenes, it seems like it focus so much time on that the characters skin shows neglect. I wouldn't use expensive, I would say they are more time intensive. Going from renders that was 1080 to 4K is not only eats up a lot of time but it does cost more when you get your electic bill. One dev, wanted to pay me 1 per render in 4k. Which I had to laugh. The amount of work the video cards have to do, and electric cost alone cost more. With that said, you should still be able to do over hundred scenes with those times. We do over 500 for two stories. Three people doing renderings, one to two doing creating scenes.

David Hornbrook


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