XaiJu
timoteoxo
timoteoxo

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Hotfix (September 8) and...(Updated Sept 13)

September 13 v0.2.2

Implemented a small patch that should fix the "StoreModule' object has no attribute 'xvalue' error in chapter2 that happens when you exit the cell and before getting out to the hall. Let me know if that persists or any other bugs occur. Thanks.


This is already in the Google Drive folder. I'll update the previous post with the new links. Will upload to Mega later.

Version Numbers shenanigans.

I previously said I was going to refer to it as Chapter 2 instead of version numbers...well that lasted all of 3 days. I realized it would be confusing to keep making smaller patches that don't have version numbers...Anyway I'm also going to redo the numbering, this time to be more in line with how most products are numbered based on my observation...

I initially put v1.0 for the first release, 1.1 for the patch in november that completed Chapter1. This put a lot of confusion when people referred to the game thinking it's a complete game, or that I'm implying it's complete because of the number 1.0 in there.

Now I need to remove all that and start over. I should've put 0.1 as the first release, and 0.1.1 for the completed chapter. I'll increment the middle digit for each new chapter, and the rightmost digit for smaller patches within that chapter. So this new release would have been v0.2.0 while this hotfix will be v0.2.1. I hope that's clear.

Hotfix - Chapter2(v.0.2.1)

More issues I've noted:

(I'll make a separate post on this compiling issues that have not been fixed that I will keep updating.)

**The items you collect in the inventory remain there even if you load from a save at a point when you have not obtained the item. For now, since items have no function yet, it's not gamebreaking. But I'm looking for a fix for this. Something to do with rollbacks in the game, and how the game handles python lists vs renpy lists, and classes in general. Yeah, kinda need to read deeper into that again.

Regarding that video scene with your parole officer - It seems computationally heavy. At least because of the rapid succession of clips.(Each glitchy moment in that is when one clip ends and another starts). I'm planning on combining the separate clips into 1, except for the clips used in the choice menus (where it loops while it waits for you to decide what to do next). And also ditching the background+mc format (2 videos) in favor of just 1 video. That will result in increased file size, but lighter and less glitchy-er playback.


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